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Ambermoon
PORTSNATIVE

Ambermoon

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Ambermoon

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Ambermoon es un videojuego de acción y aventura publicado por Thalion Software en 1993.

Official project information

Author's original READMEOpen on GitHub ↗

Ambermoon.net

Introduction

Ambermoon.net is a full C# rewrite of Ambermoon and will run at least on Windows, Linux and Mac.

Download

Version 1.15.1 is the most recent version from November 3rd, 2026. It includes original version 1.22 and also Ambermoon Advanced 1.33.

You can also download the game on my website at www.pyrdacor.net!

PlatformDownload 1.15.1
Windows 64bitLink
Linux 64bitLink
Mac 64bit (Intel processor)Link
Mac 64bit (ARM processor, M1, M2, etc)Link
Windows 32bitLink

Problems? The FAQ might help.

Other platforms like Android, iOS or Raspberry Pi4 might follow later.

Build status

Amiga versions

If you are interested in the original Amiga game files you can find them here: https://github.com/Pyrdacor/Ambermoon. I released some new versions and patches of the original game files there as well.

A completely new game extension was also released called Ambermoon Advanced. Check it out!

Additional Resources

  • Map
  • Rune Table
  • German Manual / Handbuch Deutsch
  • English Manual
  • English Amiga Walkthrough by Michael Böhnisch (1999)
  • Tools

Need help?

  • (English) New to Ambermoon? Please have a look here.
    If you have questions feel free to ask via email, on Twitter or here on GitHub on the issues page. Some more info follows below as well.
  • (German) Du kennst Ambermoon noch nicht? Schau bitte hier.
    Wenn du Fragen hast, meld dich einfach per Email, auf Twitter oder hier auf GitHub unter Issues. Weiter unten gibt es auch noch einige Infos.

Support the project

I appreciate all kind of support for this project. If you want to donate to help increase my motivation and allow me to spend more time developing this Ambermoon project and similar projects like a 3rd part of the trilogy or map and character editors, you can do so here. \

  • <a href="https://www.patreon.com/bePatron?u=44764566"><img src="https://github.com/Pyrdacor/github-images/blob/main/patreon.svg" width="140" height="28" alt="Become a patron" /></a>
  • <a href="https://github.com/sponsors/Pyrdacor"><img src="https://github.com/Pyrdacor/github-images/blob/main/sponsor.svg" width="70" height="24" alt="Sponsor" /></a>
  • <a href="https://ko-fi.com/pyrdacor"><img src="https://storage.ko-fi.com/cdn/cup-border.png" width="39" alt="Sponsor" /> Buy me a coffee</a>
  • Donate
  • Flattr
    Thank you very much.

I will also post updates about releases and interesting stuff on twitter: https://twitter.com/Pyrdacor

Screenshots

<p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering1.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering1.png" width="400" alt="Indoor map" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering2.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering2.png" width="400" alt="World map" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Skies.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Skies.png" width="400" alt="Skies" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Map3D.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Map3D.png" width="400" alt="3D map" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Battle.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Battle.png" width="400" alt="Battles" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Spells.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Spells.png" width="400" alt="Spells" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/BattleLoot.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/BattleLoot.png" width="400" alt="Battle loot" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/BattlePositions.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/BattlePositions.png" width="400" alt="Battle positions" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Chests.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Chests.png" width="400" alt="Chests" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Inventory.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Inventory.png" width="400" alt="Inventory" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Merchant.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Merchant.png" width="400" alt="Merchant" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Healer.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Healer.png" width="400" alt="Healer" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Conversation.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Conversation.png" width="400" alt="Conversations" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/EventBox.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/EventBox.png" width="400" alt="Events" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Monsters3D.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Monsters3D.png" width="400" alt="Monsters" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapEffects.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapEffects.png" width="400" alt="Map effects" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Rest.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Rest.png" width="400" alt="Rest" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Items.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Items.png" width="400" alt="Items" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Doors.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Doors.png" width="400" alt="Locked doors" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/LevelUp.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/LevelUp.png" width="400" alt="Level Up" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/GameOver.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/GameOver.png" width="400" alt="Game Over" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Riddlemouth.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Riddlemouth.png" width="400" alt="Riddlemouth" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/FogOfWar.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/FogOfWar.png" width="400" alt="Fog of war" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Drugs.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Drugs.png" width="400" alt="Drug effect" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Automap.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Automap.png" width="400" alt="Automap" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Minimap.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Minimap.png" width="400" alt="Minimap" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MainMenu.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MainMenu.png" width="400" alt="Main menu" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/CharacterCreator.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/CharacterCreator.png" width="400" alt="Character creation" /></a> </p> <p float="left"> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/VersionSelector.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/VersionSelector.png" width="400" alt="Version selector" /></a> <a href="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Options.png"><img src="https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Options.png" width="400" alt="Options" /></a> </p>

Important controls

Please also have a look here.

KeyDescription
Up or WMove up (2D) or forward (3D)
Down or SMove down (2D) or backward (3D)
Left or AMove left (2D) or turn left (3D)
Right or DMove right (2D) or turn right (3D)
F11Toggle fullscreen mode
ESCClose ingame windows, stop item dragging/specific cursors/etc
Num1-Num9Action buttons 1-9 (button panel in the lower right corner)
1-6Set party member 1-6 as active
F1-F6Open inventory of party member 1-6
Ctrl + 0-9Quicksave into save slot 1-10 (0 saves into slot 10)
PrintScreen or Ctrl + PSaves a screenshot to the folder "Screenshots" next to the program (or in config folder if you have no permissions to write there)

Left clicks

  • On portrait will select the party member as the active one.
  • Drag&drop of items.
  • On map center (Zzz) it will wait for 5 minutes.
  • All kinds of interactions and selections.

Right clicks

  • On portrait will open the inventory.
  • On buttons in map view will toggle between move arrows and actions.
  • In 2D map view will show a crosshair cursor which can be used for interactions. Or it aborts an already active action cursor.
  • In 3D map view:
    • On the corners (turn arrows) it will perform 90° or 180° rotations.
    • On the center (Zzz) it will trigger interactions with a nearby map object.
  • On item it will pickup all the items without asking for the amount.
  • When dragging an item it will reset the item back to its source slot.

Mouse wheel

  • Scrolling the wheel on 2D maps changes the cursor.
  • Clicking the wheel or middle mouse button on 2D maps will show the crosshair or mouth cursor.
  • If a scrollbar is present, it can be controlled by the mouse wheel as well.

Configuration

Ambermoon.net can be configured ingame but also via a configuration file. See Configuration for more details.

Changelog

You can find the full changelog here. You can also look at the releases. They have more details in general.

Custom music

You can use your own music with Ambermoon (e.g. the Atari music or the remixes from Matthias Steinwachs). For more details read here.
I also provide the Atari tracks here. Just extract the mp3 to a folder called "music" next to the main executable to enjoy the music. Note that not all tracks were converted to Atari so only 13 out of 32 tracks are available.

Mods

Ambermoon.net can be extended with mods: new graphics, music, maps, monsters and items, or C# code which hooks into the game. Ambermoon DC, a dungeon crawler with endless generated floors, is available as a separate download (Ambermoon DC releases). See Modding for details.

Special thanks

Special thanks to my top patreons and github sponsors:

  • Philip Breitsprecher
  • Sebberick
  • Thomas Ritschel
  • Tschorle
  • Mike Valtix
  • timbo t
  • Anton Huber
  • Lars Haugseth
  • giom
  • MD
  • Daniel Egger
  • Kaspar
  • Wolfgang Dobmeier
  • NLS
  • Stay Forever
  • Other Retro Matt
  • meok meok
  • LoneRaider
  • Lorenz P.
  • Unreality
  • Milan
  • NeXuS-Arts
  • Peter Holtgrewe
  • frostworx
  • Martin Tramm
  • André Wösten
  • Alexander Holland
  • Stephan Mankie
  • Benno
  • JR_Riketz
  • Sprudel
  • Carl-Eric Menzel
  • Benjamin Ziebert
  • David Geiger
  • crediar
  • Robin Mattheussen
  • Levidega
  • orgi
  • skobry
  • AMike
  • soulsuckingjerk
  • Mahen
  • Teladi

Special thanks to some special contributors and testers as well:

  • kermitfrog
  • a1exh (Alex Holland)
  • Metibor
  • Thallyrion
  • Uukrull
  • Nephilim
  • skdubg
  • crediar
  • nicode
  • Jurie Horneman
  • dlfrsilver and CFOU! (French translation)
  • galon3 (Polish translation)
  • Czudak (App icon, suggestion for a patreon page)
  • Hessi9b (adding auto battle option)
  • Raphaël Huchet (adding more quests to the quest log)

Other projects

Checkout my already working 'SerfCity (Die Siedler) rewrite' at freeserf.net.

I also created another github project called Ambermoon for providing resources and research the game data. Feel free to have a look or contribute.

And I work on a huge extension of Ambermoon called Ambermoon Advanced.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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