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Animal Forest e+
PORTSNATIVE

Animal Forest e+

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Animal Forest e+

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Animal Forest e+ es un videojuego de acci�n y aventura, lanzado en 2000.

Official project information

Author's original READMEOpen on GitHub ↗

どうぶつの森 e+
Build Status DOL Progress REL Progress Discord Badge

<img src="https://decomp.dev/ACreTeam/afe-decomp.svg?w=512&h=256" width="512" height="256">

A work-in-progress decompilation of どうぶつの森 e+ (Dōbutsu no Mori e+) for the Nintendo GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GAEJ01_00: Rev 0 (JP)
  • GAEJ01_01: Rev 1 (JP)
<!-- Quick Guides ============ - [Dumping Game Files](./docs/extract_game.md) - [Ghidra Setup](./docs/ghidra_setup.md) - [Generating Decomp Context](./docs/generating_decomp_context.md) - [decomp.me Basics](./docs/decomp_me_basics.md) - [Ghidra Basics](./docs/ghidra_basics.md) - [m2c Basics](./docs/m2c_basics.md) - [Decomp Basics](./docs/decomp_basics.md) -->

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone --recursive https://github.com/ACreTeam/afe-decomp.git
    
  • Copy your game's disc image to orig/GAEJ01_00.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GAEJ01_00 (JP rev0), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

  • jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
  • encounter and NWPlayer123 for dtk-template and setting up the current build system.
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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