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Banjo-Kazooie (X360)
PORTSNATIVE

Banjo-Kazooie (X360)

NATIVE PORTPLATFORMERWINDOWSALPHA

Banjo-Kazooie (X360)

Banjo-Kazooie

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Banjo-Kazooie es un videojuego de plataformas de 1998 desarrollado por la compañía británica Rare y publicado por Nintendo para Nintendo 64. Controlando a los personajes, el oso Banjo y el pájaro Kazooie, el jugador intenta salvar a la hermana secuestrada de Banjo, Tooty, de la bruja Gruntilda. Se puede explorar nueve mundos no lineales para reunir elementos y progresar. Usando las habilidades transversales y de combate de Banjo y Kazooie, completan desafíos como resolver acertijos, saltar obstáculos y derrotar a jefes.

7 versions of Banjo-Kazooie

You're viewing: Banjo-Kazooie (X360)

Banjo-Kazooie (X360)github.com/banjo360/bk360
Windows
Current
Banjo-Kazooiegithub.com/n64decomp/banjo-kazooie
Windows
›
Lighthousegithub.com/HarbourMasters/Lighthouse
Windows
Linux
macOS
›
Lighthouse (Android)github.com/izzy2lost/Lighthouse
Android
›
Lighthouse (PS Vita)github.com/Rinnegatamante/Lighthouse
To be confirmed
›
Banjo-Kazooie (Android, 8cee)github.com/8cee/BanjoRecomp-Android
Android
›
Banjo-Kazooie Recompiledgithub.com/BanjoRecomp/BanjoRecomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Banjo-Kazooie XBLA decompilation project

A research project to decompile the XBLA version of Banjo-Kazooie with help from (looking at the code of) the N64 decompilation project.

Some code, like enumerations or structure definitions, are taken from the N64 project.

Requirements

  • split360 and coff-linker in the PATH.
  • Visual Studio 2005 SP1 installed.
  • XBOX 360 SDK installed (I'm using 7645).
  • Editing tools/vs2005.bat to change XEDK to the correct path.
  • Python
  • GCC for PowerPC (e.g. powerpc64-linux-gnu-*). Need to edit tools/matcher.py if different.
  • WINE installed if building on linux.
  • Editing Makefile to remove the call to WINE if building on Windows (untested).

Optional: you can add dump-diff to your PATH if you want to print the non-matching differences.

Usage

You need to have an uncrypted default.xex from Banjo-Kazooie (sha1: 24f81f8058d1be416d95ccfcb5ebd2503eb4fd47) at the root of the project.

Look at the Makefile to see what you can do. But basically, you do make split the first time (and each time you edit bk.yaml), then just make to regenerate merged.xex.

Objdiff

There is objdiff support. You just need to make objdiff to generate objdiff.json.

⚠️ Since the code is compiled with MSVC but checked against code assembled by GCC, relocations (i.e. function calls) will show as different

Current state

Copying functions from the Ghidra pseudo-code or from the N64 decompilation project and see if they match.

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 1

Windows
View on GitHub
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