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SpongeBob SquarePants: Battle for Bikini Bottom
PORTSNATIVE

SpongeBob SquarePants: Battle for Bikini Bottom

NATIVE PORTROLE-PLAYING / RPGWINDOWSALPHA

SpongeBob SquarePants: Battle for Bikini Bottom

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

SpongeBob SquarePants: Battle for Bikini Bottom es un videojuego basado en la serie animada de comedia Bob Esponja. El juego ha sido lanzado para las consolas Game Boy Advance, Nintendo GameCube, Microsoft Windows, PlayStation 2 y Xbox. El jugador trata de defender a Fondo de Bikini de una invasión de Robots creados por Plankton con una máquina llamada el Duplicatotron 3000. Los personajes jugables son Bob Esponja, Patricio y Arenita. La versión de Windows cuenta con una serie de minijuegos y en gran medida difiere de las versiones de consolas.

2 versions of SpongeBob SquarePants: Battle for Bikini Bottom

You're viewing: SpongeBob SquarePants: Battle for Bikini Bottom

SpongeBob SquarePants: Battle for Bikini Bottomgithub.com/bfbbdecomp/bfbb
Windows
Current
Battle for Bikini Bottom Decompilationgithub.com/zcanann/bfbb
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

SpongeBob SquarePants: Battle for Bikini Bottom

Discord Badge Build Status

Perfect Match Fuzzy Match Functions

A work-in-progress decompilation of SpongeBob SquarePants: Battle for Bikini Bottom.

It builds the following DOL:

main.dol: sha1: 306526d90b48e99894c3138f5fc8f2716d9fecf6

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GQPE78: (NTSC-U)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/bfbbdecomp/bfbb.git
    
  • Using Dolphin Emulator, extract your game to orig/GQPE78.

    • To save space, the only necessary files are the following. Any others can be deleted.
      • sys/main.dol
  • Configure:

    python configure.py
    

    To use a version other than GQPE78 (NTSC-U), specify it with --version.

  • Build:

    ninja
    

Visual Studio Code

If desired, use the recommended Visual Studio Code settings by renaming the .vscode.example directory to .vscode.

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
—
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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