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BtBuilder
PORTSNATIVE

BtBuilder

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

BtBuilder

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

BtBuilder es un videojuego de acci�n y aventura, lanzado en 2000.

Official project information

Author's original READMEOpen on GitHub ↗
                              BT BUILDER

              http://www.identicalsoftware.com/btbuilder/

Bt Builder is the beginnings of an open source Bard's Tale Construction Set. To build it you will need the source code, SDL, SDL_Image, SDL_mixer, libpng, boost, expat and PhysFS. SDL_ttf is optional and not built in the windows version. It will only be usable in Bt Builder modules instead of BTCS modules. Run make to compile. The programs found in the util directory need the Identical Software Graphics Library to build.

The program can read the BTCS files. The core game engine is almost complete for BTCS functionality. It can also print information about monsters, spells, items and maps.

Running Bt Builder will bring up the module selection screen. Two sample games are included. They are largely the same game at the moment. The first is being built with BTCS restrictions. The second game is going to use the full functionality of Bt Builder. At the moment it has a more well stocked Garth's and allows 12 items per character.

Work on an editor has begun. To enter the editor arrow up or down to the module you want to edit in the module selection screen. Instead of pressing return to run the module press 'e'. This will bring up a list of monster, item, spell, and map files to edit.

The map editor works similar to the BTCS. Unlike the BTCS the arrow keys move you in the specified direction. To change facing press End or PgDn for left right respectively. In addition to 's', 'c', and 'l' from BTCS, it support 'r' to resize the map. If the map is too large to fit on one screen, the map will scroll when you move past the view section. When placing a special with 's', you can press 'e' to edit the special. Pressing 'p' will bring up the map properties page where you edit the name of the map and monster level.

To directly run a sample game, run:

btbuilder sample

To print the spells in the game, run:

btbuilder -s sample

To print the monsters in the game, run:

btbuilder -m sample

To print the items in the game, run:

btbuilder -i sample

To print a map in the game, run:

btbuilder -pCITYBUIL.MAP sample

The program is made available under the GPLv3.

Questions or comments can be sent to dulsi@identicalsoftware.com

CREDITS

Most UI elements and 3D tiles by MaDin Tolifen

See data/imagetag.xml for artist of images

PocketCHIP icons: Death, Poison, and scroll on Old icon are public domain by SpinachChicken https://opengameart.org/content/pixel-art-dungeon-items Rock used for Stoned icon slightly modified from Liberated Pixel Cup by Lanea Zimmerman and licensed under CC-By-SA 3.0 https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles Paralyzed, Possessed, Insane, and old man on Old icon are public domain by Dennis Payne

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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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