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Club Penguin (Waddle Forever)
PORTSNATIVE

Club Penguin (Waddle Forever)

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Club Penguin (Waddle Forever)

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

El término null, nulo o nil es a menudo utilizado en la computación para hacer referencia a la nada. Su significado y uso varía según el lenguaje de programación.

Official project information

Author's original READMEOpen on GitHub ↗

Waddle Forever

Waddle Forever is composed of a localhost server emulator for Club Penguin and an Electron client with the server that can run the game out of the box, built with Node.js in TypeScript.

It has the main goal to be as complete as possible of an archive of Club Penguin that can be downloaded easily by anyone!

[!IMPORTANT]
Download links are available in the website!

Progress

Waddle Forever is still in constant development. A decent amount of features are present, but the program is far from complete.

The client has ambitious goals, so it is uncertain if they will be met. The main goals include:

  • Be fully useable for all speedruns
  • Allow exploring any party, event and timestamp in the timeline
  • Allow adding mods easily
  • Useable for small servers hosted for friends
  • Have a world of NPCs over the island
  • Have a complete singleplayer experience and "story mode"

For more detailed updates and plans for the project, check out the Discord server.

How it works

The project is composed of two segments:

Client

Its client uses Electron to read the webpages for Club Penguin and run Flash, so the user does not need to worry about installing Flash. The a Electron client runs all the servers it will access, so there is no need to setup.

Server

Under the hood, a Club Penguin server emulator runs to give full functionality to the game. The server can also be run standalone, in which case the Electron client is not needed, and you can use multiple windows to access the game.

[!CAUTION] The server made for this client is not safe for multiplayer! It can be exploited easily so only host it to people you trust. If you wish to make a CPPS, use a different emulator like Houdini.

Building

To build you must have Node.js, npm and yarn installed. After cloning the code, install all dependencies:

[!NOTE]
Last built using Node.js v20.12.2, NPM v9.8.1, yarn v1.22.22

yarn install

In order to properly launch the program, you will also need to run a command that will setup the packages. This command would need to be run again if you ever add files to a media folder different from default, eg clothing.

yarn build-packages

For running the client in development, run

yarn start

For running the server in development, run

yarn dev

Credits

The Electron client is originally forked from the Club Penguin Avalanche client.

The server, code and setup sources a lot of things from the Houdini and Mammoth server emulators. Special thanks to all of the developers of those repositories for making it open sourced and contributing to the community.

Special thanks to charlotte, who made CPSC, the original singleplayer/speedrunning client.

Credits to Ben for developing the Scavenger Hunt dependency and dynamic Igloo List. Credits for Randomno for the modified igloo list.

Special thanks for continued support, recreating, researching and or testing the game to: Doubleuman, slicedpizza39, Cyan, Randomno, supermanover, Blue Kirby, Jeff The Rock, Resol van Lemmy, VampLovr, ungato, Zeldaboy, Ryboflavin, Bluestk, Levi

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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