Colony Wars: Red Sun Recompiled
Colony Wars: Red Sun
OriginPlayStation
TechnologyStatic recompilation (native C/C++)
Available forWindows, Linux, macOS
View official projectAbout the project
Colony Wars: Red Sun es un videojuego de disparos publicado por Sony Interactive Entertainment en 2000.
Official project information
Colony Wars: Red Sun
<!-- retcomm-readme-metrics --> <!-- /retcomm-readme-metrics -->Static recompilation of Colony Wars: Red Sun built on psxrecomp and recomp-ui.
This is an owned-input setup kit. You supply your own SLUS-00866 disc image and your own SCPH-1001 (USA) BIOS dump; first-run setup generates and compiles the game on your machine. The kit and its release archives contain no game disc, retail BIOS, generated game code, or saved game.
| Region | USA |
| Disc serial | SLUS-00866 |
| Discs | 1 |
| Supported dump | Redump Colony Wars - Red Sun (USA).cue as CUE/BIN or CHD |
| BIOS | SCPH-1001 (USA), 524288 bytes, SHA-256 71af94d1e47a68c11e8fdb9f8368040601514a42a5a399cda48c7d3bff1e99d3 |
Setup
- Download the setup ZIP for your platform from Releases and extract it into a writable folder.
- Start
Colony_Wars_Red_Sun(.exeon Windows). - In the setup wizard select your disc image (the Redump CUE, or a CHD of the same dump) and your BIOS file.
- Run Generate & rebuild and wait for the game to start. The first run compiles the game and takes several minutes.
On Windows the wizard downloads the portable build tools (cmake-clang-v1) or uses cmake/ninja already on PATH. On Linux and macOS install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep a CUE and every file it references together. Setup produces both a normal and a diagnostic build; see Diagnostic mode below.
<!-- retcomm-readme-launcher -->Retro Launcher
You can run this title standalone (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with Retro Launcher — the Retro Compilation Manager hub for self-compiling recomps.
Downloads · Full README & features
<p align="center"> <img src="https://raw.githubusercontent.com/RetroPortingToolKit/Retro-Launcher/main/docs/screenshots/hub-and-game-launcher.png" alt="Retro hub with a background build, next to a title’s recomp-ui launcher" width="720"> </p> <p align="center"> <img src="https://raw.githubusercontent.com/RetroPortingToolKit/Retro-Launcher/main/docs/screenshots/queue-and-background-build.png" alt="Background cmake build with titles queued" width="720"> </p>Retro checks for updates, rebuilds with existing build data when possible, shares the portable toolchain used by per-title launchers, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.
<!-- /retcomm-readme-launcher -->Status
Version 0.1.0 release candidate.
- Windows: the exact setup package passed automated clean-extract setup, generation, compilation, and a headless start check on the pinned framework.
- Windows play testing on the private build this kit derives from: Playable, with the movies not centered. The accepted movie-centering hook is generated from this kit's own recipe and shipped as a bundled mod.
- Linux and macOS: packages are built by CI from the same recipe; native setup and gameplay have not been verified.
Full-game completion, audio fidelity, and multiplayer are not claimed. Runtime snapshots from older builds are not qualified compatible; ordinary memory-card saves are preserved across updates.
Known issues
- None recorded beyond the Status scope above.
Diagnostic mode
If the game crashes, freezes, or misbehaves, switch to the diagnostic build
that first-run setup already produced (no recompiling): create an empty file
named diagnostic-mode.txt next to Colony_Wars_Red_Sun.exe and start the game as
usual, or run Colony_Wars_Red_Sun.exe --diagnostic. Reproduce the problem, quit, then
run Colony_Wars_Red_Sun.exe --collect-diagnostics: it writes diagnostics-<date>.zip
next to the exe. Attach that zip to a GitHub issue on this repository with a
short description of what you did. The zip holds only the runtime's report
files, never saves, BIOS, or disc images. Delete diagnostic-mode.txt to go
back to normal mode. Details: psxrecomp/docs/DIAGNOSTIC_MODE.md.
Legal
You must own the original game. Disc images under disc/ are gitignored and
must never be committed. Retail BIOS dumps are not redistributed and OpenBIOS is
not shipped: this title is retail-BIOS-only, so first-run Generate needs your own
legally dumped SCPH-1001 image.
Default app icon: assets/psxrecomp.ico (and .png / .svg) — Retro-themed controller mark from psxrecomp/assets/. Windows builds embed it via APP_ICON.
Box art is not shipped in this kit or its repository. Redistribution permission for third-party cover images is unresolved, so the launcher runs without one.
About this project
This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.
Credits and licenses
Framework: psxrecomp, built from the
pinned fork commit named by the psxrecomp submodule. Launcher:
recomp-ui, pinned by the
recomp-ui submodule. This kit's own files are under LICENSE; third-party
notices are in THIRD_PARTY_NOTICES.md, and the framework
and launcher licenses remain in their source directories. The original game and its
trademarks belong to their respective owners.
<p align="center"> <sub><b>R.A.I.D. — Retro AI Development</b> · a Discord for AI-assisted retro reverse-engineering, decomp & recomp</sub> </p> <p align="center"> <a href="https://discord.gg/Ad9BwSzctP"><img src=".github/raid-discord.png" alt="Join the Retro AI Development (R.A.I.D.) Discord" width="200"></a> </p> <!-- /retcomm-readme-raid -->
