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Diddy Kong Racing
PORTSNATIVE

Diddy Kong Racing

NATIVE PORTRACING / DRIVINGWINDOWSALPHA

Diddy Kong Racing

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Diddy Kong Racing es un videojuego de carreras para Nintendo 64 desarrollado por Rare. Fue lanzado al mercado en noviembre de 1997. Se vendieron 800.000 copias en las 2 semanas anteriores a la Navidad de 1997, convirtiéndose así en juego más rápidamente vendido por aquel entonces según el Libro Guinness de los récords.

6 versions of Diddy Kong Racing

You're viewing: Diddy Kong Racing

Diddy Kong Racinggithub.com/DavidSM64/Diddy-Kong-Racing
Windows
Current
Androidreddit.com/r/AndroidNativePorts/s/qxG9s19kLR
Android
›
DKR-Rgithub.com/ThatGuyMcd/DKR-R
Windows
Linux
macOS
›
Diddy Kong Racing (PC, cyscott)github.com/cyscott/dkr-recomp
Windows
›
Diddy Kong Racing (Wii)github.com/Ch1nguya/DKR-R-WII
To be confirmed
›
Golden Balloon (Diddy Kong Racing)github.com/akratch/goldenballoon
Windows
Linux
macOS
Web
›

Official project information

Author's original READMEOpen on GitHub ↗

Diddy Kong Racing

This repo contains a decompilation of Diddy Kong Racing for the N64. You will need to have a original copy of the ROM to extract the game's assets.

All versions are supported, and the US 1.0 version (SHA1 = 0cb115d8716dbbc2922fda38e533b9fe63bb9670) of the game is the default if not specified.

<!-- README_SCORE_SUMMARY_BEGIN -->

As of October 1, 2026, this is our current score:

    Decomp progress [us.v77]: 100.00%

    Documentation progress: 69.02%

<!-- README_SCORE_SUMMARY_END -->

Setup

Dependencies

<details> <summary> Ubuntu / Debian based Linux distros </summary>

sudo apt install build-essential pkg-config git python3 python3-pip binutils-mips-linux-gnu python3-venv libpcre2-dev libpcre2-8-0

  • build-essential / pkg-config are helper packages needed for make.
  • git is used for version control.
  • python3 is needed to run python scripts
  • libpcre2-dev and libpcre2-8-0 are not technically required, but will speedup extracting/building some assets significantly.
  • gcc-mips-linux-gnu is optionally used if compiling NON_MATCHING with COMPILER=gcc
</details> <details> <summary> Fedora based Linux distros </summary>

Most dependencies should already be installed by default (in fedora 44). Only thing needed was pcre2.

sudo dnf install pcre2 pcre2-devel

</details> <details> <summary> Arch based Linux distros </summary>

sudo pacman -Syu --needed base-devel pkgconf git python python-pip python-virtualenv pcre2 yay

For binutils you should install this package from the AUR: https://aur.archlinux.org/packages/mips64-elf-binutils

  • base-devel / pkgconf are helper packages needed for make.
  • git is used for version control.
  • python is needed to run python scripts
  • pcre2 is not technically required, but will speedup extracting/building some assets significantly.
  • yay is not required, but is useful for installing packages from the AUR like the binutils.
    • yay -Syu mips64-elf-binutils
</details> <details> <summary> MacOS </summary>
  1. Install homebrew from here: https://brew.sh/
  2. Install make and pcre2 using homebrew: brew install make pcre2
  3. When running make, you MUST use gmake not make
    • For example, instead of doing make setup you would use gmake setup.
</details> <details> <summary> Windows </summary>

Windows is not natively supported. We recommend using a linux distro under the Windows Subsystem for Linux (WSL)

</details>

Notes

  • gcc needs to be version 8.0 or higher.
  • make needs to be version 4.2 or higher.

Building

  1. Install the dependencies above for your system. Click on the text to reveal the instructions.
  2. Place the ROM file within the baseroms directory.
    a. The name of the ROM file does not matter. It will be detected automatically from an sha1 checksum.
  3. Grab tools: git submodule update --init --recursive
  4. Run make setup to install the IDO compiler, python venv, and packages required.
  5. Run make extract to run splat to extract all required files from the baserom.
  6. Run make in the main directory.
    a. Use the -jN argument to use N number of threads to speed up building. For example, if you have a system with 4 cores / 4 threads, you should do make -j4.

Note: If you are on MacOS, remember to use gmake instead of make!


Building other versions

To build other versions of the ROM, just specifcy the region and version in the make command. All examples are below:

BaseromREGIONVERSIONCommand
US 1.0USv77make REGION=us VERSION=v77
PAL 1.0PALv77make REGION=pal VERSION=v77
JPN 1.0JPNv79make REGION=jpn VERSION=v79
US 1.1USv80make REGION=us VERSION=v80
PAL 1.1PALv80make REGION=pal VERSION=v80

Modding

If you are modifying the code in the repo, then you should add NON_MATCHING=1 to the make command.
Example: make NON_MATCHING=1 -j4

The NON_MATCHING define will include the functions that don't exactly match one-to-one, but should be no different functionality-wise. If you do notice any bugs that occur in a NON_MATCHING build that are not in the vanilla game, then please file an issue describing the bug. It would be helpful if you can track down which function is causing the bug, but that is not required.

Style Guide

The style guide for the project can be found here: https://docs.google.com/document/d/1euQf8nwynGcCZL1MfoMaLs-XRvx3ejjj8fIfykUZ-NQ

If you see variables/functions/structs/etc. that doesn't follow these rules, then file an issue and we'll try to fix them.

Scripts

There are some useful scripts that should be kept in mind when working on this repo.


./extract.sh <version>

This script will extract all the assets from a DKR ROM and place them into /assets/ folder according to the config file within the /extract-ver/ folder. The version parameter should either be us_1.0, us_1.1, eu_1.0, eu_1.1, or jp.

Example: ./extract.sh us_1.0


./diff.sh <function_name>

Compares the assembly output of a function from a built ROM to the base ROM. Useful for decompiling.

Example: ./diff.sh menu_init


./rename.sh <old_name> <new_name>

This script will rename an existing symbol, file name, and/or folder name within the repo with a new one.

Example: ./rename.sh D_A4001000 SP_IMEM


./score.sh

Prints out the current completion percentage of the decomp. You do need to have an OK build for this to work properly.

The scoring is split into 2 sections:

  1. Assembly to C Decompilation (Adventure One)
  2. Cleanup and Documentation (Adventure Two)

Show scores for Adventure One & Adventure Two: ./score.sh
Show score for Adventure One only: ./score.sh -a 1
Show score for Adventure Two only: ./score.sh -a 2
Show score for another version (default: us.v77): ./score.sh -v VERSION
Show score percentage summary: ./score.sh -s
Show score without libultra progress in Adventure One: ./score.sh --nolib
Show top files remaining (default: 10): ./score.sh -t TOP
Show treemap view in a file (default: treemap.html): ./score.sh --treemap TREEMAP

To make progress in Adventure 2, a function must be properly named (must not start with func_) and also include a doxygen comment above it.

For example:

/**
 * Returns 1 if Drumstick is available to use, or 0 if not.
 */
s32 is_drumstick_unlocked(void) {
    return gActiveMagicCodes & 2;
}
<!-- README_SCORE_BEGIN -->

As of October 1, 2026, this is our current score:

 ==========================================
 ADVENTURE ONE (ASM -> C Decompilation) [us.v77]
 ------------ 100.0% Complete -------------
        # Decompiled functions: 1852
      # Handwritten ASM functions: 85
         # GLOBAL_ASM remaining: 0
        # NON_MATCHING functions: 0
     # NON_EQUIVALENT WIP functions: 0
 -------------- Game Status ---------------
 Balloons: 47/47, Keys: 4/4, Trophies: 5/5
   T.T. Amulets: 4/4, Wizpig Amulets: 4/4
 ------------------------------------------
                 COMPLETED!
 ==========================================
   ADVENTURE TWO (Cleanup & Documentation)
 ------------ 69.02% Complete -------------
        # Documented functions: 1285
       # Undocumented remaining: 278
      # Functions named `func_*`: 143
     # Functions without comments: 278
 -------------- Game Status ---------------
 Balloons: 33/47, Keys: 3/4, Trophies: 3/5
   T.T. Amulets: 3/4, Wizpig Amulets: 3/4
 ------------------------------------------
 We are racing in Boulder Canyon. (Lap 2/3)
 ==========================================
<!-- README_SCORE_END -->
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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