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DGEngine
PORTSNATIVE

DGEngine

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

DGEngine

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

DGEngine es un videojuego de acci�n y aventura, lanzado en 2000.

Official project information

Author's original READMEOpen on GitHub ↗

DGEngine

DGEngine is an implementation of the Diablo 1 game engine.

https://github.com/dgcor/DGEngine

See the wiki for more information.

https://github.com/dgcor/DGEngine/wiki

Videos

<details><summary>Videos</summary>

Diablo

https://user-images.githubusercontent.com/84206890/118375457-4e27c480-b5b1-11eb-8a11-241f9c136f53.mp4

Hellfire

https://user-images.githubusercontent.com/84206890/118375467-5d0e7700-b5b1-11eb-8c8b-83eeab4f50d6.mp4

Diablo Flare

https://user-images.githubusercontent.com/84206890/118375470-60096780-b5b1-11eb-8d25-89d8e272d4ba.mp4

Diablo Extended

https://user-images.githubusercontent.com/84206890/118375472-63045800-b5b1-11eb-9872-1016610e063f.mp4

Diablo 2

https://user-images.githubusercontent.com/84206890/118375560-d908bf00-b5b1-11eb-99c7-5e57673529b6.mp4

</details>

Install

You need these files to run the engine:

  • DGEngine
  • gamefilesd
  • gamefilesd2
  • gamefilesdex
  • gamefilesflare
  • gamefileshf
  • main.json
<details><summary>Diablo</summary>

To run Diablo, you need:

  • DIABDAT.MPQ

Run the game like this:

DGEngine gamefilesd or DGEngine to launch main.json

</details> <details><summary>Hellfire</summary>

To run Hellfire, you need:

  • DIABDAT.MPQ
  • hellfire.mpq
  • hfmonk.mpq
  • hfmusic.mpq
  • hfvoice.mpq

Run the game like this:

DGEngine gamefileshf or DGEngine to launch main.json

</details> <details><summary>Diablo Flare</summary>

To run Diablo Flare, you need:

  • empyrean_campaign
  • fantasycore

You can get these files from here.

Run the game like this:

DGEngine gamefilesflare or DGEngine to launch main.json

</details> <details><summary>Diablo Extended</summary>

To run Diablo Extended, you need:

  • DIABDAT.MPQ
  • empyrean_campaign
  • fantasycore

Run the game like this:

DGEngine gamefilesdex

</details> <details><summary>Diablo 2</summary>

To run Diablo 2, you need:

  • DIABDAT.MPQ
  • d2char.mpq
  • d2data.mpq
  • d2music.mpq
  • d2sfx.mpq
  • d2speech.mpq
  • d2video.mpq

You have to use diablo 2's gamefiles extracted into folders. Adding an external StormLib.dll or libstorm.so next to DGEngine will add support for Diablo 2 MPQ files.

Run the game like this:

DGEngine gamefilesd2

</details>

Portable mode

To run in portable mode, create a folder portable next to the DGEngine binary (current working directory).

On Linux, if using an AppImage, create a folder with the same name as the AppImage ending with .home.

DGEngine.AppImage         (file)
DGEngine.AppImage.home    (folder)

Build

See how to build in BUILD.txt.

License

DGEngine is dual licensed (LICENSE.txt). If you use diablo file formats support (CEL/CL2/COF/DC6/DCC) the license is GPL3. If you don't use these formats, the license is zLib.

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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