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Disney Piglet's Big Game
PORTSNATIVE

Disney Piglet's Big Game

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Disney Piglet's Big Game

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Disney's Piglet's Big Game es un videojuego de acción y aventuras de 2003 desarrollado por el desarrollador francés Doki Denki Studio. El juego se centra en Piglet y en cómo intenta superar sus miedos. El juego está basado libremente en La gran película de Piglet.

Official project information

Author's original READMEOpen on GitHub ↗

Piglet's Big Game

Build Status Progress Game Progress Engine Progress

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A work-in-progress decompilation of Piglet's Big Game.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GPLE9G: USA
  • GPLP9G: PAL (English)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/tgsm/pbg.git
    
  • Copy your game's disc image to orig/GPLE9G.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GPLE9G (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

Some parts of this repository were taken from other decomp projects:

  • Dolphin OS: dolsdk2004, dolsdk2001, pikmin2
  • Dolphin AI, PAD: dolsdk2004
  • THP: pikmin2, prime
  • MSL libc: tp, AF e+

Some games contain DWARF/STABS information that this repository references:

  • Battle for Bikini Bottom (PS2)
  • Harry Potter: Goblet of Fire
  • Ghost Rider (PS2) (07/20/06 and 11/17/06 prototypes)

Some additional information is referenced from:

  • RenderWare 3 User Guide (license)
View official project
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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