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Dog's Life
PORTSNATIVE

Dog's Life

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Dog's Life

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Dog's Life es un videojuego de acción-aventura desarrollado por Frontier Developments exclusivamente para PlayStation 2.

Official project information

Author's original READMEOpen on GitHub ↗

Dogcomp: Dog's Life (2003) Decompilation Project

<a href="https://decomp.dev/IWILLCRAFT-M0d/dogcomp"><img src="https://decomp.dev/IWILLCRAFT-M0d/dogcomp.svg?mode=shield&measure=fuzzy_match_percent"/></a><a href="https://decomp.dev/IWILLCRAFT-M0d/dogcomp"> <a href="https://decomp.dev/IWILLCRAFT-M0d/dogcomp"><sup>Progress bar powered by decomp.dev</sup></a>

Dogcomp: A Dog's Life Decompilation Project. Currently working on the SCES_512.48 (PAL) release.

Setup

The setup can be built on Linux or Windows (through WSL). Follow the instructions below to set up the build environment.

1. Clone the repository

Clone the repo to your local machine:

git clone https://github.com/IWILLCRAFT-M0d/dogcomp && cd dogcomp

2. Extract your game's ELF file

Extract the file SCES_512.48 from your game copy and put it into the elf folder.

3. Setup Python environment

If you don't have Python 3.9 or higher, install it:

sudo apt-get install python3 python3-pip

Create a Python environment for the project:

python3 -m venv .venv

Activate the environment:

source .venv/bin/activate

Then install the required Python packages:

pip3 install -U -r requirements.txt

4. Setup build environment

Install the MIPS assembler:

sudo apt-get install binutils-mips-linux-gnu

Setup the compiler using the provided script:

./tools/setup_prodg_linux.sh

5. Configure and build the project

Run the configure script and the build with ninja:

python3 configure.py && ninja

The default behavior is to split the binary using Splat, build the object files (inserting the split assembly in place of non-matching functions), link the matching executable, and confirm that the checksum of the built executable matches the original.

You can change a little the behavior by passing any of the following arguments to configure.py:

  • --clean/-c - Delete any existing build files and configure the project.
  • --clean-only/-C - Delete any existing build files without configuring the project.
  • --skip-checksum/-s - Skip the checksum verification step.
  • --objdiff/-diff - Builds target object files for comparison with Objdiff and generates an Objdiff configuration file.
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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