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Super Mario Sunshine (doldecomp)
PORTSNATIVE

Super Mario Sunshine (doldecomp)

NATIVE PORTMUSIC / RHYTHMWINDOWSALPHA

Super Mario Sunshine (doldecomp)

Super Mario Sunshine

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

Super Mario Sunshine es un videojuego de plataformas japonés de 2002 desarrollado y publicado por Nintendo para GameCube. Es el segundo juego en 3D de la serie Super Mario, después de Super Mario 64 (1996). El juego fue dirigido por Yoshiaki Koizumi y Kenta Usui, producido por los creadores de la serie Shigeru Miyamoto y Takashi Tezuka, escrito por Makoto Wada y musicalizado por Koji Kondo y Shinobu Tanaka.

8 versions of Super Mario Sunshine

You're viewing: Super Mario Sunshine (doldecomp)

Super Mario Sunshine (doldecomp)github.com/doldecomp/sms
Windows
Current
SunPad (Super Mario Sunshine iOS/macOS)github.com/chrissotraidis/sunpad
iOS
macOS
›
Super Mario Sunshinegithub.com/chasem-dev/sms-pc-port
Windows
›
Android Port (Player124413)github.com/Player124413/sunpad-android-editon
Android
›
sms launcher (chasem-dev)github.com/chasem-dev/sms-launcher
Windows
Linux
macOS
›
Super Mario Sunshine (Android)github.com/jbcgames/sms-android
Android
›
Super Mario Sunshine (Native PC Port)github.com/TekRantGaming/sms-pc-port
Windows
Linux
›
Super Mario Sunshine (PS5)github.com/griches/PS5_Sunshine
To be confirmed
›

Official project information

Author's original READMEOpen on GitHub ↗

Super Mario Sunshine Build Status Code Progress Discord Badge

<img src="https://decomp.dev/doldecomp/sms.svg?w=512&h=256" width="512" height="256">

A work-in-progress decompilation of Super Mario Sunshine.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GMSJ01: Rev 0 (JPN)
  • GMSP01: Rev 0 (PAL)
  • GMSE01: Rev 0 (NTSC)
  • GMSJ01_01: Rev 1 (JPN)
  • GMSP01_NX: Rev 0 (Mario 3D All Stars (Switch))

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/doldecomp/sms.git
    
  • Copy your game's disc image to orig/GMSJ01. (Or the appropriate version folder.)

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GMSJ01 (JPN), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Music / Rhythm
Status
alpha
Original platform
—
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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