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Paper Mario: The Thousand-Year Door
PORTSNATIVE

Paper Mario: The Thousand-Year Door

NATIVE PORTPLATFORMERWINDOWSALPHA

Paper Mario: The Thousand-Year Door

OriginNintendo GameCube

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

Paper Mario: The Thousand-Year Door es un juego del género RPG desarrollado por la compañía Intelligent Systems y publicado por Nintendo para Nintendo GameCube. The Thousand-Year Door es el cuarto juego dentro de la serie de Mario RPG y el segundo de la serie Paper Mario.

Official project information

Author's original READMEOpen on GitHub ↗

Paper Mario: The Thousand-Year Door Build Status Progress DOL Progress RELs Progress Discord Badge

<!-- Replace with your repository's URL. --> <!--- Code progress URL: https://progress.decomp.club/data/[project]/[version]/all/?mode=shield&measure=code URL encoded then appended to: https://img.shields.io/endpoint?label=Code&url= --> <!--- DOL progress URL: https://progress.decomp.club/data/[project]/[version]/dol/?mode=shield&measure=code URL encoded then appended to: https://img.shields.io/endpoint?label=DOL&url= --> <!-- REL progress URL: https://progress.decomp.club/data/[project]/[version]/modules/?mode=shield&measure=code URL encoded then appended to: https://img.shields.io/endpoint?label=RELs&url= --> <!-- Replace with your Discord server's ID and invite URL. -->

A work-in-progress decompilation of Paper Mario: The Thousand-Year Door.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • G8MJ01: Rev 0 (JP)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/NWPlayer123/G8MJ01-dtk.git
    
  • Copy your game's disc image to orig/G8MJ01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than G8MJ01 (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
Nintendo GameCube
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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