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The Simpsons: Hit & Run · donut
PORTSNATIVE

The Simpsons: Hit & Run · donut

NATIVE PORTRACING / DRIVINGWINDOWSLINUXMACOSALPHA

The Simpsons: Hit & Run · donut

The Simpsons: Hit & Run

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

The Simpsons: Hit & Run es un videojuego de carreras y acción-aventura basado en la serie animada estadounidense Los Simpson. Desarrollado por Radical Entertainment, editado por Fox Interactive y distribuido por Vivendi Games en Norteamérica y por Sierra Entertainment en el resto del mundo. Salió a la venta en 2003 para GameCube, PlayStation 2, Xbox y Microsoft Windows. Los guionistas del programa hicieron la historia y los diálogos, y los actores habituales proporcionaron las voces de los personajes.

3 versions of The Simpsons: Hit & Run

You're viewing: donut

donutgithub.com/plowteam/donut
Windows
Linux
macOS
Current
The Simpsons: Hit & Run (Android)github.com/Carlox33/The-Simpsons-Hit-and-Run-Android
Android
›
The Simpsons: Hit & Run (Web Port)github.com/Vheissu/hit-and-run-web
Web
›

Official project information

Author's original READMEOpen on GitHub ↗

donut

GitHub Stars Discord chat License

donut is an open source reimplementation of The Simpsons: Hit & Run written in modern C++ and modern OpenGL.

You still need to have the original game assets in order to use this.


<a href="https://files.facepunch.com/Layla/2019/August/11/2019-08-09_22-12-28.png"> <img src="https://files.facepunch.com/Layla/2019/August/11/2019-08-09_22-12-28.png" width="45%"> </a> <a href="https://files.facepunch.com/Layla/2019/August/11/2019-08-09_22-11-26.png"> <img src="https://files.facepunch.com/Layla/2019/August/11/2019-08-09_22-11-26.png" width="45%"> </a>

Building

Clone the code using: git clone --recursive https://github.com/plowteam/donut.git

The simplest way to obtain all the required dependencies is through vcpkg.

PS> .\vcpkg install sdl2 bullet3 openal-soft fmt
Linux:~/$ ./vcpkg install sdl2 bullet3 openal-soft fmt

If you don't want to use vcpkg; CMake will fallback on installed system dependencies, or manually specified package directories.

Windows

  • Install Visual Studio 2019
  • Install CMake

You can either:

  1. Open the donut folder directly in Visual Studio.
  2. Or generate project files with the following:
cd donut
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows

Linux

Note: These instructions are for Ubuntu, but can be easily applied to other distros.

Ensure you have dependencies first

sudo apt install cmake
cd donut
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux
cmake --build build -j 5

Mesa drivers on Linux: if you are trying to run with Mesa drivers and are getting issues with OpenGL context try messing with MESA_GL_VERSION_OVERRIDE when running like so: MESA_GL_VERSION_OVERRIDE=4.3FC MESA_GLSL_VERSION_OVERRIDE=430 bin/donut

Docs

  • Chunks
  • Commands

Contributing

Contributions are always welcome, whether it's modifying source code to add new features or bug fixes, documenting new file formats or simply editing some grammar.

You can also join the Discord for development discussion if you are unsure of anything.

License

donut is released as open source software under the GPL v3 license, see the LICENSE.md file in the project root for the full license text.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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