DrMarioNesRecomp
Dr. Mario
OriginNintendo Entertainment System
TechnologyStatic recompilation (native C/C++)
Available forWindows, Linux, macOS
View official projectAbout the project
Dr. Mario es un videojuego de lógica desarrollado por Nintendo publicado en el año 1990. Se lanzó para los sistemas NES, Game Boy y sistemas recreativos renombrada como Vs. Dr. Mario.
Official project information
DrMarioNesRecomp
This recompilation is a byproduct of developing nesrecomp — the games are the proving ground, the framework is the goal. These are in-development previews, not finished ports — expect rough edges, and depth will keep landing over months, not days. My time for any one title is limited, so I ask for your patience. Contributions are welcome — testing, issues, and PRs to the game or framework all help and will accelerate this game's polish. More on the why at: Recomp + AI: 5 Months Later »
Static recompilation of Dr. Mario (NES) for native PC. Built with the NESRecomp framework.
Status: Playable. Title screen, options menu, and gameplay are functional. 1-player mode tested through virus clearing. If you find a bug, please open an issue.
Cycle backend migration branch
Default cycle controls: arrows move, Z is A, X is B, Enter is Start and
Backslash is Select. Escape opens the menu, Tab fast-forwards, and F8/F9
save/load the cycle state. Use Controls to remap inputs in config.ini.
Older keybinds.ini and F5/F6/F7 instructions below apply to the legacy host.
The normal build now uses the cycle CPU backend. Code is generated from the
original ROM during configure and stays in the build directory. Run setup.bat
or setup.sh to initialize the pinned engine/UI submodules, then configure:
cmake -S . -B build-cycle -DNESRECOMP_ROM="/path/to/Game.nes"
cmake --build build-cycle --config Release --parallel 4
Run the executable with that same ROM path. The launcher verifies the image;
the runtime also verifies cartridge metadata and PRG identity. NESRECOMP_ROOT
and NESRECOMP_RECOMP_UI can name other checkouts, and cross builds accept
NESRECOMP_HOST_COMPILER pointing to a runnable host compiler.
Keep the old generated sources and select them explicitly with
-DNESRECOMP_BACKEND=legacy in a separate build directory. Legacy save states
cannot be loaded by the cycle backend; its cartridge shortcut slot uses
saves/<ROM stem>.cycstate. Preserve existing saves and settings during rollout.
Cycle-native comparisons use nesrecomp/tools/cyc/cyc_verify.py; --interp-only
runs the cycle interpreter for diagnosis. Earlier --verify / --emulated
Nestopia entry points remain in the legacy build.
The owner accepted the short Windows playtest on 2026-10-04. These remain branch previews; no merge or release has been performed. Desktop Windows checks cover a short gameplay route and runtime menu/input/save-state behavior; other platforms and full-game completion have not been validated by this migration.
The USA cycle target uses DRMARIO_REGION=usa and the Japan/USA Rev 1 (Rev A)
ROM, headerless CRC32 DE581355, at NTSC timing. The European ROM (9735D267)
uses DRMARIO_REGION=eu with proper PAL CPU/PPU/APU clocks and about 50.007 fps.
Both region builds default to cycle mode and retain NESRECOMP_BACKEND=legacy.
Use separate build directories and each variant's matching original ROM.
The PAL branch passed 1,800-frame native/interpreter comparison at all five
alignments, independent Mesen gameplay RAM and picture checks, state restoration,
and window/shortcut/pacing checks. The owner accepted the EU PAL playtest on 2026-10-04. The old build examples below describe the legacy
backend and need -DNESRECOMP_BACKEND=legacy.
Acknowledgments
Function coverage and game logic analysis made possible by the dr-mario-disassembly by Nostaljipi.
What Works
- Title screen
- Options menu (level, speed, music type selection)
- 1-player gameplay with virus placement and pill dropping
- Palette and CHR bank switching (all 4 CHR ROM banks)
- Music playback (Fever, Chill, Off)
Quick Start
- Download the
usaoreuWindows ZIP from Releases, matching your ROM - Extract and run
DrMarioRecomp.exe - Select your matching Dr. Mario ROM when prompted — the path is saved for future launches
Linux users can run the matching DrMario-usa-x86_64.AppImage or
DrMario-eu-x86_64.AppImage. No ROM is included in any release asset.
Controls
Controls are fully configurable via keybinds.ini, auto-generated next to the executable on first run.
Player 1 (Default)
| NES Button | Keyboard |
|---|---|
| D-Pad | Arrow keys |
| A | Z |
| B | X |
| Start | Enter |
| Select | Tab |
Player 2 (Default)
| NES Button | Keyboard |
|---|---|
| D-Pad | W / A / S / D |
| A | K |
| B | L |
| Start | \ |
| Select | Right Shift |
Hotkeys
| Key | Action |
|---|---|
| F5 | Toggle turbo (fast-forward) |
| F6 | Save state → quicksave.sav |
| F7 | Load state |
| Escape | Quit |
Building from Source
Requires Visual Studio 2022 and CMake 3.20+.
git clone https://github.com/mstan/DrMarioNesRecomp
cd DrMarioNesRecomp
# Windows
setup.bat
# Linux / macOS
chmod +x setup.sh && ./setup.sh
This initializes the pinned nesrecomp submodule and links the Nestopia oracle core.
The committed generated sources support two independent variants. Build either one by selecting its region at CMake configure time:
cmake -S . -B build-usa -G "Visual Studio 17 2022" -A x64 -DDRMARIO_REGION=usa
cmake --build build-usa --config Release
cmake -S . -B build-eu -G "Visual Studio 17 2022" -A x64 -DDRMARIO_REGION=eu
cmake --build build-eu --config Release
Select a matching ROM at runtime. Release packages and source control contain
no ROM. tools/make_release.ps1 builds both Windows ZIPs;
tools/build-all-linux.sh builds both Linux AppImages on Linux.
Regenerating from ROM
# Build the recompiler (one time)
cmake -S nesrecomp/recompiler -B nesrecomp/build/recompiler -G "Visual Studio 17 2022" -A x64
cmake --build nesrecomp/build/recompiler --config Release
# Generate C code from ROM
nesrecomp/build/recompiler/Release/NESRecomp.exe "Dr. Mario (Europe).nes" --game game.toml
nesrecomp/build/recompiler/Release/NESRecomp.exe "Dr. Mario (Japan, USA) (Rev 1).nes" --game game-usa.toml
# Build the game
cmake --build build-usa --config Release
cmake --build build-eu --config Release
Architecture
This is a static recompiler, not an emulator. The original 6502 machine code is translated to C at build time, then compiled to native x64. The NES PPU, APU, and mapper are simulated by the runner library.
game.tomlandgame-usa.toml— region-specific recompiler configurationsgame.cfg— legacy configuration (same directives, text format)extras.c— game-specific hooks (CRC32 verification, debug server)generated/— auto-generated C code (do not edit manually)nesrecomp/— framework submodule (NESRecomp)keybinds.ini— auto-generated controller bindings (edit to customize)
ROM Compatibility
| ROM | CRC32 | Status |
|---|---|---|
| Dr. Mario (Europe) | 0x9735D267 | EU build |
| Dr. Mario (Japan, USA) (Rev 1) | 0xDE581355 | USA build |
These CRCs exclude the 16-byte iNES header. The EU generated code remains
under generated/dr-mario_*; the USA code is under generated/dr-mario-usa_*.
Known Limitations
- 2-player mode is untested (keyboard controls for P2 are mapped but gameplay is unverified)
- Audio may sound slightly faster than original hardware in some configurations
- Level completion cutscenes and ending sequences are untested
License
PolyForm Noncommercial 1.0.0 — see LICENSE. Third-party
components retain their own licenses.
<p align="center"> <sub><b>R.A.I.D. — Retro AI Development</b> · a Discord for AI-assisted retro reverse-engineering, decomp & recomp</sub> </p> <p align="center"> <a href="https://discord.gg/Ad9BwSzctP"><img src=".github/raid-discord.png" alt="Join the Retro AI Development (R.A.I.D.) Discord" width="200"></a> </p>
Windows cycle releases: tools/make_release.ps1 -UsaRom <NA-ROM> -EuRom <EU-ROM> creates both regional ZIPs. Linux dual builds use
NESRECOMP_USA_ROM and NESRECOMP_EU_ROM; macOS accepts --region usa|eu.
