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Dragon Ball: Raging Blast 2 Recompiled
PORTSNATIVE

Dragon Ball: Raging Blast 2 Recompiled

NATIVE PORTACTION / ADVENTUREWINDOWSBETA

Dragon Ball: Raging Blast 2 Recompiled

Dragon Ball: Raging Blast 2

OriginXbox 360

TechnologyStatic recompilation (native C/C++)

Available forWindows

View official project

About the project

Dragon Ball: Raging Blast 2 es un videojuego basado en el manga y anime Dragon Ball y es el que sigue el juego de 2009 Dragon Ball: Raging Blast. Es desarrollado por Spike y publicado por Namco Bandai para las consolas de PlayStation 3 y Xbox 360 en todo Norteamérica, mientras que en cualquier otra parte que sería publicada bajo la etiqueta Bandai. Fue lanzado en noviembre de 2010.

2 versions of Dragon Ball: Raging Blast 2

You're viewing: Dragon Ball: Raging Blast 2 Recompiled

Dragon Ball: Raging Blast 2 Recompiledgithub.com/WistfulHopes/RB2
Windows
Current
Dragon Ball: Raging Blast 2 (Android)github.com/moddedrounds/RB2-Android
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

rb2 - Dragon Ball Raging Blast 2 Recompiled

Recompiled using the ReXGlue SDK

Setup

  1. Ensure REXSDK is set properly in your environment - see ReXGlue SDK for more info
  2. Extract to assets
  3. Run cmake configure
  4. Run re2_codegen utility target from cmake
  5. Run cmake build for re2
  6. Launch with first argument pointing to the assets folder

Credits

  • ReXGlue for the recompilation tools.
  • dlmalloc for the heap allocator.
  • REBlue for the dlmalloc setup.
Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
beta
Original platform
Xbox 360
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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