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Wolfenstein 3D · ECWolf
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Wolfenstein 3D · ECWolf

NATIVE PORTSHOOTER / ACTIONWINDOWSLINUXMACOSSTABLE

Wolfenstein 3D · ECWolf

Wolfenstein 3D

OriginMS-DOS

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Wolfenstein 3D es un videojuego de disparos en primera persona que popularizó el género para PC. Fue creado por ID Software y distribuido por Apogee Software en mayo de 1992. Este juego fue pionero en su género y le siguieron otros tan importantes como Doom y Quake. El juego ha sido llevado a otros sistemas como 3DO, SNES, Gameboy Advance, Spectrum e incluso iOS, Android o Motorola Z6. También se lanzó este juego para Wii y PSP, pero en forma de homebrew.

4 versions of Wolfenstein 3D

You're viewing: ECWolf

ECWolfgithub.com/ECWolfEngine/ECWolf
Windows
Linux
macOS
Current
wolf4sdl (lazd)github.com/lazd/wolf4sdl
Windows
Linux
macOS
›
Wolfenstein 3D (Iron Wolf)github.com/Ragnaroek/iron-wolf
Windows
›
Wolfenstein 3D (Wolf4SDL)github.com/fabiangreffrath/wolf4sdl
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

ECWolf

ECWolf is a port of the Wolfenstein 3D engine based of Wolf4SDL. It combines the original Wolfenstein 3D engine with the user experience of ZDoom to create the most user and mod author friendly Wolf3D source port.

Like ZDoom, ECWolf aims to support all games which use the Wolfenstein 3D engine including Blake Stone (coming in ECWolf 3.0), Corridor 7, Operation Body Count, Rise of the Triad, and Super 3D Noah's Ark. ECWolf will also support Macintosh Wolfenstein 3D along with all of its user created missions (coming in ECWolf 2.0).

  • Single binary runs all supported games. (Wolfenstein 3D, Spear of Destiny, ...)
  • Full support for high resolution modes with aspect ratio correction including wide screen support.
  • Modern control schemes (WASD + mouse).
  • Mac Wolf/S3DNA/ROTT style automap.
  • Unlimited save slots.
  • This is actually based on the Wolf3D engine instead of a recreation or forcing into a more modern engine.
    • Software rendered using the same 8-bit ray casting.

Mod authoring

  • Create mods without working with the source code!
    • Mods work with all supported platforms including Windows, Mac OS X, and Linux.
  • Arbitrary high resolution texture, flat, and sprite support.
  • Unlimited simultaneous moving pushwalls.
  • Unlimited things.
  • Unrestricted map size. (Although technical limits restrict GAMEMAPS format to 181x181.)
  • Uses scripting formats and data formats similar to those of ZDoom.
    • Doom editing utilities work with ECWolf. (Except for levels)

Note that until ECWolf 2.0, while radical changes are not excepted, backwards compatibility for mods will not necessarily be kept. See the wiki for more information.

Links

  • Website
  • Forums
  • Wiki
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
Stable
Original platform
MS-DOS
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Sep 14, 2025

Target platforms 3

Windows
Linux
macOS
View on GitHub
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