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Elli's House (3DS, PSP, GBA)
PORTSNATIVE

Elli's House (3DS, PSP, GBA)

NATIVE PORTACTION / ADVENTUREBETA

Elli's House (3DS, PSP, GBA)

Elli's House

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Elli's House es un videojuego de acci�n y aventura publicado por Glacial Moon Games para Windows, lanzado en 2021.

Official project information

Author's original READMEOpen on GitHub ↗

Elli's House — ports

Ports of Elli's House for Windows (C++), Game Boy Advance, Nintendo 3DS and PSP. The original game was created in GameMaker by the Glacial Moon Games team for GameJaaj 7. Development of these ports was assisted by AI.

The original Windows/GameMaker release is available on itch.io. That original itch.io version was made by the team without AI assistance; the AI disclosure in this repository applies only to the later ports.

Downloads

Ready-to-play packages are published in GitHub Releases:

PlatformRelease fileContents
WindowsEllisHouse-Windows.zipellis_house.exe and assets
Game Boy AdvanceEllisHouse-GBA.gbaGBA ROM, internal code ELLI
Nintendo 3DSEllisHouse-3DSX.zipHomebrew Launcher package
Nintendo 3DSEllisHouse-3DS.ciaCIA package
PSPEllisHouse-PSP.zipPSP/GAME/EllisHousePSP package
ArtworkEllisHouse-Covers.zipEZ-Flash, DS Style and RetroFlow covers

Installation instructions:

  • Windows
  • Game Boy Advance and EZ-Flash
  • Nintendo 3DS
  • PSP, PSP Go and PS Vita/RetroFlow
  • Homebrew stores

Controls

Windows

  • A/D or arrows: move
  • Space: jump
  • W while moving in the air: dash
  • S: crouch, slide and interact with signs
  • Esc: pause
  • R: restart room

Nintendo 3DS

  • Circle Pad or D-Pad: move; down crouches/slides
  • B or X: jump
  • Y, A, L or R: dash
  • Start: pause

PSP

  • D-Pad or analog: move; down crouches/slides
  • Cross or Square: jump
  • Circle, Triangle, L or R: dash
  • Start: pause

Build from source

The shared runtime is in src/; platform backends are in gba/, 3ds/ and psp/. Converted original data used by the desktop build is in assets/.

Windows

Requires CMake 3.24+, a C++20 compiler and Git. The first configure downloads raylib 5.5.

cmake -S . -B build -G "MinGW Makefiles"
cmake --build build -j

GBA

Requires devkitARM and Python 3.

cd gba
make assets
make -j4

Nintendo 3DS

Requires devkitPro/devkitARM, 3ds-dev, Citro2D and Citro3D. Run 3ds/tools/generate_assets.ps1, then make -C 3ds -j4. CIA creation also requires bannertool, makerom and 3dstool; their paths can be passed as Make variables.

PSP

Requires the PSPDEV toolchain, GNU Make and Python 3. See psp/README.md. psp/tools/build.ps1 accepts PSPDEV, PYTHON and BASH environment overrides.

Credits and AI disclosure

  • Original game and direction: Glacial Moon Games
  • Programming: Annie
  • Graphics: Pavão Gripado and IGustaMe
  • Music: BainoLOL
  • Original engine/event: GameMaker, GameJaaj 7
  • C++ and console ports: developed with AI assistance

See ATTRIBUTION.md for the complete public attribution text.

Rights

No open-source license has been granted for the game, its assets or these ports. Unless the respective authors state otherwise, all rights remain reserved. Public visibility does not grant permission to redistribute or reuse its assets.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
beta
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
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