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EXIT Recompiled
PORTSNATIVE

EXIT Recompiled

NATIVE PORTPLATFORMERWINDOWSLINUXBETA

EXIT Recompiled

EXIT

OriginXbox 360

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux

View official project

About the project

Exit es un videojuego de plataformas desarrollado y publicado por Taito Corporation para el sistema PlayStation Portable. Se puso en venta en Japón el 15 de diciembre de 2005, y en Estados Unidos el 14 de febrero de 2006 y Europa el 31 de marzo de 2006, hubo una secuela desarrollada para Xbox Live llamada Exit 2.

Official project information

Author's original READMEOpen on GitHub ↗

[!CAUTION] This project is in early development. Expect things to not work quite right and there to be significant changes and breaking public API updates as development progresses. Contributions and feedback are welcome, but please be aware that the codebase is still evolving rapidly.

<h1 align="center"> <br> <a href="https://github.com/rexglue/rexglue-sdk"> <img src="https://github.com/rexglue/rexglue-media/blob/main/ReX_Banner.png" alt="ReXGlue banner"> </a> <br> <br> <a href="https://discord.gg/CNTxwSNZfT"> <img src="https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white" alt="Discord"> </a> <a href="https://github.com/rexglue/rexglue-sdk/stargazers"> <img src="https://img.shields.io/github/stars/rexglue/rexglue-sdk" alt="rexglue-sdk stargazers"> </a> </h1>

ReXGlue converts Xbox 360 PowerPC code into portable C++ that runs natively on modern platforms.

ReXGlue is heavily rooted on the foundations of Xenia, the Xbox 360 emulator. Rather than interpreting or JIT-compiling PPC instructions at runtime, ReXGlue takes a different path: it generates C++ source code ahead of time, an approach inspired by XenonRecomp and rexdex's recompiler.

Latest SDK builds and releases are published on GitHub Releases. Join the Discord server for updates and share what you have created.

Builds

ChannelCIDownload
Releasewin-amd64 linux-amd64 linux-arm64Latest stable
NightlynightlyLatest pre-release

Quickstart

For quick start guide, full CLI reference, and config file options, see the wiki.

Disclaimer

ReXGlue is not affiliated with nor endorsed by Microsoft or Xbox. It is an independent project created for educational and development purposes. All trademarks and copyrights belong to their respective owners.

This project is not intended to promote piracy nor unauthorized use of copyrighted material. Any misuse of this software to endorse or enable this type of activity is strictly prohibited.

Credits

ReXGlue

  • Tom (crack) - Project Founder
  • Loreaxe - Linux Contributor
  • mystixor - Windows Contributor
  • Graine25 - Project Support
  • Carlos Estrague (mrcmunir) - Linux / ARM64 Contributor
  • sanjay900 - Linux / SDL Contributor
  • Toby - Project Support
  • Roxxsen - CI/CD Contributor

The list above is not exhaustive. Thanks to everyone in the ReXGlue community who contributes code, files issues, tests builds, and keeps the project moving.

Very Special Thank You:

  • Project Xenia - Their invaluable work on Xbox 360 emulation laid the groundwork for ReXGlue's development. This project (and numerous others) would not exist without their hard work and dedication.
  • XenonRecomp - For pioneering the modern static recompilation approach for Xbox 360. A lot of the codegen analysis logic and instruction translations are based on their work. Thank you!
  • rexdex's recompiler - The OG static recompiler for Xbox 360.
  • Many others in the Xbox 360 homebrew and modding communities whose work and research have contributed to the collective knowledge that makes projects like this possible.
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
beta
Original platform
Xbox 360
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 2

Windows
Linux
View on GitHub
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