GoldenEye 007 (XBLA Remaster)
GoldenEye 007
About the project
GoldenEye 007 es un videojuego de disparos en primera persona desarrollado por Eurocom y distribuido por Activision y MGM Interactive. Es el remake del videojuego del mismo nombre desarrollado por Rare y publicado por Nintendo en 1997 para la consola Nintendo 64 y una reinterpretación de la película de James Bond de 1995, GoldenEye.
10 versions of GoldenEye 007
You're viewing: GoldenEye 007 (XBLA Remaster)
GoldenEye 007 (XBLA Remaster)github.com/Fable2Recomp/beanRecomp
GoldenEye 007github.com/chrissotraidis/goldenpad
goldeneye pc port offers (dolent)github.com/dolent/goldeneye-pc-port-offers
GoldenEye 007 (goldeneye-metal)github.com/ysrdevs/goldeneye-metal
GoldenEye 007 (kholdfuzion)github.com/kholdfuzion/GoldenRecomp
GoldenEye 007 (n64decomp)github.com/n64decomp/007
GoldenEye 007 (XBLA remaster, PC)github.com/CaiusCodes/GoldenEye-007-XBLA-PC-Recomp
GoldenEye 007 Recompiledgithub.com/cblock85/GoldenEye64Recomp
GoldenEye Recompgithub.com/SunJaycy/GoldenEye-Recomp
Project Midas (GoldenEye 007)github.com/murkantor/Project-MidasOfficial project information
BeanRecomp
A static recompilation project for the Xbox 360 version of GoldenEye 007 Remastered (codename: Bean), aiming to convert the game's PPC (PowerPC) code to native x86 code.
Project Overview
BeanRecomp is built using the XenonRecomp framework, which provides tools and infrastructure for recompiling Xbox 360 executables to native code. This project specifically focuses on recompiling the GoldenEye 007 Remastered Xbox Live version, making it potentially playable on modern PC hardware.
Current Status
The project is currently in development, focusing on:
- Setting up the basic recompilation infrastructure
- Implementing PPC register handling and memory access
- Converting PowerPC instructions to x86 equivalents
- Resolving compilation issues and macro definitions
Tools Used
- XenonRecomp: Core framework for Xbox 360 to x86 recompilation
- IDA Pro 9.1: Used for binary analysis and function identification
- VSCodium: Primary development environment
- CMake: Build system management
- Clang: Primary compiler (required for specific intrinsics support)
Project Structure
beanRecomp/
├── src/
│ ├── include/
│ │ └── ppc/ # PPC-specific header files
│ └── ppc/ # Core recompilation code
├── build/ # Build output directory
└── README.md
Building
Prerequisites
- CMake 3.20 or later
- Clang 18 or later
- Visual Studio 2022 (for Windows builds)
Build Instructions
- Clone the repository:
git clone https://github.com/yourusername/beanRecomp.git
cd beanRecomp
- Create and navigate to the build directory:
mkdir build
cd build
- Configure with CMake:
cmake ..
- Build the project:
cmake --build .
Technical Details
The recompilation process involves:
- Converting PPC instructions to x86 equivalents
- Handling endianness differences (PPC is big-endian, x86 is little-endian)
- Managing register state and memory access
- Implementing necessary CPU state structures
Contributing
This is a work in progress, and contributions are welcome. Please feel free to submit issues and pull requests.
Legal Disclaimer
This project is for educational and research purposes only. It does not include any game assets or copyrighted material from GoldenEye 007. Users are responsible for ensuring they have legal access to any required game files.
Acknowledgments
- XenonRecomp team for their incredible work on Xbox 360 recompilation
- The reverse engineering community for their continuous support and knowledge sharing
License
This project is licensed under the MIT License - see the LICENSE file for details.