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Fire Emblem: Shadow Dragon
PORTSNATIVE

Fire Emblem: Shadow Dragon

NATIVE PORTSTRATEGY / RTSWINDOWSLINUXMACOSALPHA

Fire Emblem: Shadow Dragon

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Fire Emblem: Shadow Dragon es el undécimo juego de la saga Fire Emblem, desarrollado por Intelligent Systems y publicado por Nintendo para la consola portátil Nintendo DS. El juego es un remake del primer Fire Emblem: Ankoku Ryū to Hikari no Tsurugi que incluye mejoras y una historia más larga. Es el primer juego de la saga para esta consola y el primero de todos en tener funciones en línea.

Official project information

Author's original READMEOpen on GitHub ↗

Fire Emblem: Shadow Dragon

This is a decompilation of Fire Emblem: Shadow Dragon (NDS), powered by ds-decomp.

It builds the following ROM:

  • fe11_YFEE01.nds: sha1: 7b7b307ef819ac31a7b71aed2e8e47ff23c1765e

Setup

Prerequisites

  1. Use one of these platforms:
    • Windows (recommended)
    • Linux
  2. Install the following:
    • Python 3.11+ and pip
    • GCC 9+
    • Ninja
  3. Install the Python dependencies:
    python -m pip install -r tools/requirements.txt
    
  4. Run the Ninja configure script:
    python tools/configure.py YFEE01
    
  5. Put one or more base ROMs in the /extract/ directory of this repository.

Now you can run ninja to build a ROM for the chosen version. Currently, only the US version is supported.

Running ninja again after making any changes to the project (e.g. source files, delinks.txt, etc) should automatically re-run configure.py to ensure that all code gets compiled.

[!NOTE] Wibo is used by default. If you want to use Wine instead, run configure.py with -w <path/to/wine>.

Matching the base ROM

This is optional! You only need to follow these steps if you want a matching ROM.

First, extract the ARM7 BIOS from your DS device. Put the ARM7 BIOS in the root directory of this repository, and verify that your dumped BIOS matches one of the following:

File nameSHA1
arm7_bios.bin24f67bdea115a2c847c8813a262502ee1607b7df
arm7_bios.bin6ee830c7f552c5bf194c20a2c13d5bb44bdb5c03

Now, rerun configure.py so it can update build.ninja to build a matching ROM.

Contributing

This project uses the object diffing tool objdiff to track differences between our decompiled C code and the base ROM's code.

  1. Download the latest release.
  2. Run configure.py YFEE01 and ninja to generate objdiff.json in the repository root.
  3. In objdiff, set the project directory to the repository root.
  4. Select your source file in the left sidebar.
  5. See the list of functions and data to decompile.

See also

  • StanHash/fe1, a disassembly of Fire Emblem: Ankoku Ryu to Hikari no Tsurugi (NES, JP)
  • ZaneAvernathy/FireEmblem5, a disassembly of Fire Emblem: Thracia 776 (SFC, JP)
  • FireEmblemUniverse/fireemblem6j, a decompilation of Fire Emblem: Fūin no Tsurugi (GBA, JP)
  • MokhaLeee/FireEmblem7J, a decompilation of Fire Emblem: Rekka no Ken (GBA, JP)
  • FireEmblemUniverse/fireemblem8u, a decompilation of Fire Emblem: The Sacred Stones (GBA, US)
  • AetiasHax/ph, a decompilation of The Legend of Zelda: Phantom Hourglass (NDS)
  • LagoLunatic/ooe, a decompilation of Castlevania: Order of Ecclesia (NDS)
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Strategy / RTS
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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