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Forecast Channel
PORTSNATIVE

Forecast Channel

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Forecast Channel

OriginWii

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Forecast Channel es un videojuego de simulaci�n publicado por Nintendo para Wii, lanzado en 2006.

Official project information

Author's original READMEOpen on GitHub ↗

Forecast Channel

Build Status Code Progress Data Progress

A decompilation of The Wii's Forecast Channel.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the channel WAD is required.

Supported versions:

  • HAFE: v7 (USA/NTSC)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/doldecomp/forecast.git
    
  • Copy your WAD to orig/HAFE

  • Configure:

    python configure.py
    

    To use a version other than HAFE (USA/NTSC v7), specify it with --version.

  • Build:

    ninja
    

AI Usage

You are entirely responsible for whatever AI-generated code you submit, You should treat it as if you wrote it yourself.

tldr; no slop and you'll be fine

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

ogws: RVL_SDK, MSL, nw4r

Petari: MetroTRK

View official project
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
Wii
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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