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Future Cop: L.A.P.D. Recompiled
PORTSNATIVE

Future Cop: L.A.P.D. Recompiled

NATIVE PORTSHOOTER / ACTIONWINDOWSLINUXMACOSALPHA

Future Cop: L.A.P.D. Recompiled

Future Cop: L.A.P.D.

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Future Cop: LAPD es un videojuego perteneciente al género de disparos en tercera persona, y Videojuegos multijugador de arena de batalla en línea desarrollado por EA Redwood Shores y publicado por Electronic Arts y lanzado primero para la PlayStation 1, luego Mac OS y Microsoft Windows. Future Cop fue desarrollado originalmente como una entrega de la serie Strike.

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Future Cop: L.A.P.D.

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GitHub downloads (all assets, all releases) GitHub downloads (latest release) GitHub release

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Static recompilation of Future Cop: L.A.P.D. built on psxrecomp and recomp-ui.

This is an owned-input setup kit. You supply your own SLES-01449 disc image and your own SCPH-5552 (Europe) BIOS dump; first-run setup generates and compiles the game on your machine. The kit and its release archives contain no game disc, retail BIOS, generated game code, or saved game.

RegionEurope
Disc serialSLES-01449
Discs1
Supported dumpRedump Future Cop - L.A.P.D. (Europe) (En,Fr).cue as CUE/BIN or CHD
BIOSSCPH-5552 (Europe), 524288 bytes, SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09

Setup

  1. Download the setup ZIP for your platform from Releases and extract it into a writable folder.
  2. Start Future_Cop_LAPD (.exe on Windows).
  3. In the setup wizard select your disc image (the Redump CUE, or a CHD of the same dump) and your BIOS file.
  4. Run Generate & rebuild and wait for the game to start. The first run compiles the game and takes several minutes.

On Windows the wizard downloads the portable build tools (cmake-clang-v1) or uses cmake/ninja already on PATH. On Linux and macOS install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep a CUE and every file it references together. Setup produces both a normal and a diagnostic build; see Diagnostic mode below.

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Retro Launcher

You can run this title standalone (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with Retro Launcher — the Retro Compilation Manager hub for self-compiling recomps.

Downloads · Full README & features

<p align="center"> <img src="https://raw.githubusercontent.com/RetroPortingToolKit/Retro-Launcher/main/docs/screenshots/hub-and-game-launcher.png" alt="Retro hub with a background build, next to a title’s recomp-ui launcher" width="720"> </p> <p align="center"> <img src="https://raw.githubusercontent.com/RetroPortingToolKit/Retro-Launcher/main/docs/screenshots/queue-and-background-build.png" alt="Background cmake build with titles queued" width="720"> </p>

Retro checks for updates, rebuilds with existing build data when possible, shares the portable toolchain used by per-title launchers, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.

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Status

Version 0.1.0 release candidate.

  • Windows: the exact setup package passed automated clean-extract setup, generation, compilation, and a headless start check on the pinned framework.
  • Windows play testing on the private build this kit derives from: reported Playable at the first operator tally (September 12, 2026).
  • Linux and macOS: packages are built by CI from the same recipe; native setup and gameplay have not been verified.

Full-game completion, audio fidelity, and multiplayer are not claimed. Runtime snapshots from older builds are not qualified compatible; ordinary memory-card saves are preserved across updates.

Known issues

  • None recorded beyond the Status scope above.

Diagnostic mode

If the game crashes, freezes, or misbehaves, switch to the diagnostic build that first-run setup already produced (no recompiling): create an empty file named diagnostic-mode.txt next to Future_Cop_LAPD.exe and start the game as usual, or run Future_Cop_LAPD.exe --diagnostic. Reproduce the problem, quit, then run Future_Cop_LAPD.exe --collect-diagnostics: it writes diagnostics-<date>.zip next to the exe. Attach that zip to a GitHub issue on this repository with a short description of what you did. The zip holds only the runtime's report files, never saves, BIOS, or disc images. Delete diagnostic-mode.txt to go back to normal mode. Details: psxrecomp/docs/DIAGNOSTIC_MODE.md.

Legal

You must own the original game. Disc images under disc/ are gitignored and must never be committed. Retail BIOS dumps are not redistributed and OpenBIOS is not shipped: this title is retail-BIOS-only, so first-run Generate needs your own legally dumped SCPH-5552 (European) image.

Default app icon: assets/psxrecomp.ico (and .png / .svg) — Retro-themed controller mark from psxrecomp/assets/. Windows builds embed it via APP_ICON.

Box art is not shipped in this kit or its repository. Redistribution permission for third-party cover images is unresolved, so the launcher runs without one.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: psxrecomp, built from the pinned fork commit named by the psxrecomp submodule. Launcher: recomp-ui, pinned by the recomp-ui submodule. This kit's own files are under LICENSE; third-party notices are in THIRD_PARTY_NOTICES.md, and the framework and launcher licenses remain in their source directories. The original game and its trademarks belong to their respective owners.

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<p align="center"> <sub><b>R.A.I.D. — Retro AI Development</b> · a Discord for AI-assisted retro reverse-engineering, decomp &amp; recomp</sub> </p> <p align="center"> <a href="https://discord.gg/Ad9BwSzctP"><img src=".github/raid-discord.png" alt="Join the Retro AI Development (R.A.I.D.) Discord" width="200"></a> </p> <!-- /retcomm-readme-raid -->
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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