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Ghost in the Shell Recompiled
PORTSNATIVE

Ghost in the Shell Recompiled

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Ghost in the Shell Recompiled

Ghost in the Shell

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Ghost in the Shell es un manga de ciencia ficción creado por Masamune Shirow, que progresó en dos mangas más titulados Ghost in the Shell 2: Man/Machine Interface y Ghost in the Shell 1.5: Human-Error Processor, dos películas animadas dirigidas por Mamoru Oshii: Ghost in the Shell y Ghost in the Shell 2: Innocence, una serie de televisión con dos temporadas denominadas: Ghost in the Shell: Stand Alone Complex y Ghost in the Shell: S.A.C.

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Ghost in the Shell Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SCES-01050 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Ghost_in_the_Shell_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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