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Bloody Roar (1997) · Bloody Roar Recomp
PORTSNATIVE

Bloody Roar (1997) · Bloody Roar Recomp

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXALPHA

Bloody Roar (1997) · Bloody Roar Recomp

Bloody Roar

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux

View official project

About the project

Recompilación estática experimental del Bloody Roar original de PS1 mediante PSXRecomp. No se confirma que esté completo ni jugable; requiere copia propia de la edición estadounidense SCUS-94199.

Official project information

Author's original READMEOpen on GitHub ↗

Bloody Roar PSXRecomp

This is an unofficial Bloody Roar PSX recompilation project for the USA release (serial SCUS-94199). It is a source/setup-host repository only.

No game files, ROMs, disc images, BIOS files, copyrighted game assets, or generated game code are included. Generated recompilation code remains local in the ignored generated/ directory. The repository uses mstan's PSXRecomp framework and the recomp-ui launcher as Git submodules.

The project is not claimed to be complete or playable. Runtime behavior must be verified locally after generating code from a legally obtained disc.

Clone

git clone --recurse-submodules https://github.com/omegakatana92/Bloody-Roar.git
cd Bloody-Roar

Legal input

Users must supply their own legally obtained USA Bloody Roar disc dump. Keep the cue/bin files and any retail BIOS outside Git; the paths in game.toml describe local inputs only. Do not upload disc data, BIOS dumps, extracted game files, generated C, or promotional artwork.

Generate and build

The documented PSXRecomp setup-host workflow is:

  1. Build the recompiler emitters once, or after framework changes:

    ./psxrecomp/tools/ci/build_emitters.sh
    
  2. Generate game and OpenBIOS C locally from your own disc:

    python3 psxrecomp/psxrecomp_cli.py generate \
    	 --config game.toml --project-root . --disc "disc/Bloody Roar (USA).cue"
    
  3. Configure and build the local runtime:

    cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
    cmake --build build-release --target psx-runtime
    

The setup wizard provided by recomp-ui can also run Generate and rebuild when the runtime is configured with PSX_SETUP_WIZARD=ON. Build directories, generated C, saves, logs, and all disc/BIOS material are intentionally ignored.

Project metadata

game.toml contains configuration and verification hashes only. The seed file contains address lists only. These files do not embed game data.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
Oct 24, 2026

Target platforms 2

Windows
Linux
View on GitHub
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