Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
OpenLieroX · Liero Xtreme
PORTSNATIVE

OpenLieroX · Liero Xtreme

NATIVE PORTSHOOTER / ACTIONWINDOWSLINUXMACOSANDROIDBETA

OpenLieroX · Liero Xtreme

Liero Xtreme

OriginPC (Windows)

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS, Android

View official project

About the project

Continuación modernizada de Liero Xtreme, con paquetes para Windows, macOS, Linux y Android. Juego de disparos multijugador 2D; no confundir con el Liero original.

Official project information

Author's original READMEOpen on GitHub ↗

OpenLieroX

This is the game OpenLieroX! Homepage: http://openlierox.net

Content of this file:

  • Description
  • About
  • Compilation
  • Game search paths
  • Development
  • Report bugs / feature requests
  • Thank you

Description

It's some type of a real-time, excessive clone of Worms. Or like 2D Quake with worms and ninja ropes.

About

OpenLieroX is based on Jason Boettcher's famous Liero Xtreme.

Jason B. has released his work in 2006 under the zlib-licence and after some months of work, we ported and enhanced his work and got OpenLieroX.

Installing

Prebuilt builds for Windows, macOS, Linux and Android are on the releases page.

macOS: first run

The macOS build is not signed with an Apple Developer ID (that needs a paid Apple Developer account), so the first time you open it, macOS warns that OpenLieroX is from an "unidentified developer". It is safe; you just have to let macOS allow it once. The simplest way, in a terminal:

xattr -cr /path/to/OpenLieroX.app

then open the app normally. This removes the "quarantine" flag a browser download attaches, which is what triggers the warning.

To avoid the warning entirely, download the zip from a terminal rather than the browser (files fetched with curl are never quarantined):

curl -L -o OpenLieroX.zip <url of the macOS .zip from the releases page>
unzip OpenLieroX.zip

Compilation

For more details, read here: https://github.com/openlierox/openlierox/wiki/Compile-OpenLieroX

Linux/Unix

Install development dependencies, for Ubuntu and Debian it can be done with:

sudo apt install \
    build-essential \
    cmake \
    libsdl2-dev \
    libsdl2-image-dev \
    libsdl2-mixer-dev \
    libxml2-dev \
    libgd-dev \
    zlib1g-dev \
    libzip-dev \
    libx11-dev \
    libcurl4-openssl-dev \
    libboost-dev \
    libopenal-dev \
    libalut-dev \
    libvorbis-dev \
    libyaml-cpp-dev \
    binutils-dev \
    libiberty-dev \
    liblua5.1-dev

To build use CMake, e.g.:

cmake .

or:

cmake -DHAWKNL_BUILTIN=Yes .

followed by:

make -j8

Then for starting the game:

./start.sh

Mac OS X

Use the Xcode project under build/Xcode.

Windows

Use the MSVC project under build/msvc 2010.

Game search paths

The game uses case insensitive filenames (it will use the first found on case sensitive filesystems). The game searches the paths ~/.OpenLieroX, ./ and /usr/share/games/OpenLieroX for game-data (all path are relative to this bases) (in this order) by default. You can also add more searchpathes and change this in cfg/options.cfg. Own modified configs, screenshots and other stuff always will be stored in ~/.OpenLieroX.

More details: https://github.com/openlierox/openlierox/wiki/Virtual-File-System

Development

If you are interested in the development, either in how we work, the work / source code itself or if you want to support us in any way, read here: https://github.com/openlierox/openlierox/wiki/Development

Report bugs / feature requests

If you find a bug in OpenLieroX, please fill in a bug report! If you have a nice idea about a feature or if you just miss something, please fill in a feature request. We have a tracker for this: https://github.com/albertz/openlierox/issues

When filling in a bug report, please be precise! Say exactly, what version you are using, what operating system (Windows, MacOSX, Linux) and what version of that you are using. If you are not using the most recent version of OpenLieroX, please try with the newest version if the problem is already fixed there. If you are using a version from Git, please say exactly what revision that is.

Beside that, for the bug itself, the console output is needed in almost all cases. Just post it or attach it to the bug report. Depending on the operating system, the console output of OpenLieroX is a bit hidden from you.

For Linux/Unix, just call the game via console. You will get all the output there.

For MacOSX, there are multiple ways.

One way of getting the output (also from already running OLX or already exited OLX) is the tool /Applications/Utilities/Console. MacOSX saves the console output of every application and this tool can show them. Specify the filter "openlierox" and you will see all the output.

Another way is similar to Unix, just call it via console (e.g. with the /Applications/Utilities/Terminal application). E.g., if you installed OpenLieroX to /Applications, the full path to call it via console would be:

/Applications/OpenLieroX.app/Contents/MacOS/OpenLieroX

For Windows, there should be a file stdout.txt in the OpenLieroX directory containing all the output.

Thanks for all the fish

So, well, I think that was all the important stuff. Look at the Homepage for further details.

  • Official homepage of OpenLieroX: http://openlierox.net
  • Wiki containing many further details: http://openlierox.net/wiki
  • Forum around the game: http://openlierox.net/forum
  • GitHub project page: https://github.com/albertz/openlierox
  • SourceForge project page: http://sourceforge.net/projects/openlierox/
  • Homepage of Albert Zeyer: http://www.az2000.de/

Thank you for enjoying it!

-- The team: Dark Charlie, Albert Zeyer and the [RIP] clan

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
PC (Windows)
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Oct 14, 2026

Target platforms 4

Windows
Linux
macOS
Android
View on GitHub
Advertisement