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Hydra Castle Labyrinth (PSP)
PORTSNATIVE

Hydra Castle Labyrinth (PSP)

NATIVE PORTACTION / ADVENTUREBETA

Hydra Castle Labyrinth (PSP)

Hydra Castle Labyrinth

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Hydra Castle Labyrinth es un videojuego de acci�n y aventura publicado por Buster para Windows, lanzado en 2010.

Official project information

Author's original READMEOpen on GitHub ↗

OpenHCL

A fanmade, cross-platform port of E. (Buster) Hashimoto's Hydra Castle Labyrinth.

Supported Platforms and Features

3DS

  • 3D display
  • Inventory displayed on the bottom screen.

PSP

Vita

  • Displays in 640x480.

Wii

  • 240p mode for CRT televisions.
  • Controllable with wiimote, nunchuk, gamecube, and classic controllers.
  • Also playable on the WiiU.

Compiling

Note: to run the game after compiling you may need the assets from the release page.

3DS

  • Install DevkitPro with devkitARM and libctru.
  • Install bannertool.
  • Install vorbisidec: pacman -S 3ds-libvorbisidec
  • To just build a 3dsx file, run: make 3ds
  • To build a cia file, install MakeROM and run make cia

PSP

  • Install PSPSDK. (Minimalist PSPSDK)
  • Install the libvorbis and libogg devpaks. (In Minimalist PSPSDK, keep the 'Basic Devpaks' box checked during setup.)
  • Run make psp

Vita

  • Install VitaSDK.
  • Run make vita

Wii

  • Install DevkitPro with devkitPPC and libogc.
  • Install vorbisidec: pacman -S ppc-libvorbisidec
  • Install libwiidrc.
  • Run make wii

Acknowledgments

The game’s graphics, design, and data files are owned by Buster.

Music: Matajuurou

Sound effects: Osabishyuuki

Project Quadruple D: Sandman

English translation: Gary the Krampus

Korean translation: DDinghoya

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
beta
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
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