Vagrant Story (VS-NativePort)
Vagrant Story
About the project
Vagrant Story es un juego JRPG desarrollado y publicado por Square Co., Ltd., para la consola de videojuegos PlayStation. El juego fue lanzado en el año 2000, y ha sido relanzado a través de la PlayStation Network para las consolas PlayStation 3 y PlayStation Portable. Se caracteriza por su fascinante argumento, la creación/modificación de armas, resolución de acertijos y el uso de Magia. Vagrant Story fue desarrollado principalmente por el equipo responsable de Final Fantasy Tactics, con Yasumi Matsuno como productor, escritor y director.
2 versions of Vagrant Story
You're viewing: Vagrant Story (VS-NativePort)
Official project information
Vagrant Story Native
A Windows x64 native source port of Vagrant Story (PS1, SLUS-01040), written in modern C++. It does not emulate the
PlayStation; the game's logic lives in the C++ systems under Native\. You must supply your own copy of the game.
- Build and play: Docs/BUILDING.md
- Plan and status: Docs/NATIVE_SOURCE_PORT_PLAN.md
- Game data conversion: Docs/ASSET_PIPELINE.md
Quick start (details and prerequisites are in BUILDING.md):
git clone https://github.com/JEschete/VS-NativePort.git
cd VS-NativePort
:: copy your SLUS-01040.bin / .cue into disks\
build-native.cmd Release
build\Release\VS.Desktop.exe
Credits
This project builds on the work of:
- ser-pounce/rood-reverse - the foundational Vagrant Story decompilation project. Special thanks to its top three contributors, ser-pounce, lil-sassy and noprompt, by GitHub contributor commit count as of 2026-10-24, and to everyone who has contributed to the decompilation.
- noprompt/rood-reverse - additional decompilation and verified-function work incorporated into our source reference.
- noprompt/rood-boi - native-port implementation references, including the CC0 counterparts adapted by our native systems.
See THIRD_PARTY.md for implementation-specific provenance and licensing.
License
Except where otherwise noted, the project's original contributions are dedicated to the public domain
under CC0 1.0 Universal (CC0-1.0), to the extent the project contributors hold the relevant rights
and applicable law permits. Where the waiver is ineffective, CC0's public license fallback applies.
See LICENSE for the full legal text.
You may copy, modify, distribute and use those contributions for any purpose, including commercial and closed-source uses, without attribution or source-disclosure requirements under CC0. Credit is appreciated but is not a condition of using those contributions.
The work is provided as-is, without warranties, to the fullest extent permitted by law.
Third-party code, dependencies and reference repositories retain their respective licenses, notices and requirements. This dedication does not replace or revoke those upstream terms. See THIRD_PARTY.md and Docs/TOOLS_INVENTORY.md.
This dedication covers only rights held by the project contributors. CC0 does not waive or grant patent or trademark rights, or grant rights held by the original game's rights holders in its code, assets, names or trademarks. Game data is not included; you must supply your own copy of the game.
Copies previously distributed under GPL-3.0-or-later retain the permissions already granted under that license.
