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Jet Force Gemini
PORTSNATIVE

Jet Force Gemini

NATIVE PORTROLE-PLAYING / RPGWINDOWSLINUXMACOSALPHA

Jet Force Gemini

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Jet Force Gemini es un juego de ciencia ficción de acción en tercera persona lanzado para Nintendo 64, desarrollado por Rare, apoyado por Nintendo y publicado por la misma el 11 de octubre de 1999. En la aventura, el jugador atraviesa numerosos y variados planetas eliminando hormigas alienígenas e intentando salvar una raza llamada Tribals, la cual ha sido esclavizada por Mizar, quien representa el enemigo final y líder del ejército de Drones.

2 versions of Jet Force Gemini

You're viewing: Jet Force Gemini

Jet Force Geminigithub.com/Ryan-Myers/Jet-Force-Gemini
Windows
Linux
macOS
Current
Recompiled (TK22-26)github.com/TK22-26/JetForceGemini-Recomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Jet Force Gemini

Code Progress

[!IMPORTANT]
This is a human made decompilation, and we're not currently accepting work from AI sources. This is still a hobby project, and why let the machine have all the fun?

A repository exploring a decompilation of Jet Force Gemini.

This uses the US ROM by default, but it will also support the kiosk ROM if so desired. Work on PAL and JPN is so far minimal to not started.

This game is a heavily modified Diddy Kong Racing engine, and thus this repository will steal from there when it can.

Grab tools

git submodule update --init --recursive

Install Dependencies

sudo apt install build-essential pkg-config git python3 wget python3-pip binutils-mips-linux-gnu python3-venv

Drop in us into the baseroms folder as baserom.us.z64 (sha1sum: 493ced9008dbe932d6e91179b68e8630cf23a023) Drop in kiosk into the baseroms folder as baserom.kiosk.z64 (sha1sum: f00f7c7fb085d0df57dcb649793aced5be4e8562)

make setup
make extract
make
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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