Jet Moto Anthology Recompiled
Jet Moto
OriginPlayStation
TechnologyStatic recompilation (native C/C++)
Available forWindows
View official projectAbout the project
Jet Moto es un videojuego de carreras publicado por Sony Interactive Entertainment en 1996.
Official project information
Jet Moto Anthology
A native Windows recompilation of the original PlayStation Jet Moto, built on RecompOne, with refreshed artwork and rendering that keeps the original game's character.

Screenshots captured directly from the game. Current work covers the first Jet Moto and all ten of its tracks.
Features
- 4× textures, restored menu artwork, and refreshed HUD numerals, speedometer, boost lights, minimaps, and buoys.
- 16:9 gameplay and paused race backgrounds, with the original 4:3 front-end menus.
- Local two-player racing with side-by-side and stacked split-screen layouts.
- Perspective-correct textures, subpixel projection, and dithering removal.
- Highest original rider and bike detail, directional world lighting, and projected rider shadows.
- Layered water shading and animated wake and spray effects.
- Session-only
--unlockallfor testing every track without changing saved unlock progress.
Playing
Download the Jet Moto Anthology 1.0 for Windows.
Use a self-contained Windows x64 package and your own original Jet Moto (USA) disc image. Keep its CUE and all 14 referenced BIN tracks together beside JetMoto.exe, then launch the executable. Runtime and native dependencies are bundled inside the EXE. Keep the Textures and Lighting folders intact. A packaged build needs no separate .NET installation.
If your disc is elsewhere:
.\JetMoto.exe --disc "D:\Games\Jet Moto\Jet Moto (USA).cue"
To make all ten tracks selectable for a testing session:
.\JetMoto.exe --unlockall
Launch without this switch for normal progression; ordinary saving still works. Disc images and saves are not included in this repository or release packages.
Building and testing
This repository contains the project, runtime patches, asset tools, and tests. A fresh clone also needs the local RecompOne input kit, generated game source, and texture assets before it can build. See the development guide for the Windows workflow and repository layout.
Release 1.0 includes all ten tracks, refreshed artwork, widescreen racing and local two-player play.
For a problem report, include the track, mode, steps to reproduce, and a screenshot when useful. Collect-Logs.cmd collects diagnostic logs and metadata without disc images, saves, or texture artwork; logs can contain local paths.
Project details
The pinned RecompOne revision and original executable fingerprint are recorded in provenance.json. Optional asset regeneration is documented in LightingTools and TextureTools. Original game names and artwork belong to their respective owners.
