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Jet Moto Anthology Recompiled
PORTSNATIVE

Jet Moto Anthology Recompiled

NATIVE PORTRACING / DRIVINGWINDOWSBETA

Jet Moto Anthology Recompiled

Jet Moto

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows

View official project

About the project

Jet Moto es un videojuego de carreras publicado por Sony Interactive Entertainment en 1996.

Official project information

Author's original READMEOpen on GitHub ↗

Jet Moto Anthology

A native Windows recompilation of the original PlayStation Jet Moto, built on RecompOne, with refreshed artwork and rendering that keeps the original game's character.

Jet Moto title screen

<table> <tr> <td width="50%"><img src="docs/images/hammerhead.png" alt="Riders crossing the ocean bridge on Hammerhead" width="100%"><br><strong>Hammerhead</strong></td> <td width="50%"><img src="docs/images/blackwater-falls.png" alt="Riders rounding a forest bend on Blackwater Falls" width="100%"><br><strong>Blackwater Falls</strong></td> </tr> <tr> <td width="50%"><img src="docs/images/snow-blind.png" alt="Snow Blind's mountain starting straight" width="100%"><br><strong>Snow Blind</strong></td> <td width="50%"><img src="docs/images/nightmare.png" alt="Nightmare's elevated course beneath a starfield" width="100%"><br><strong>Nightmare</strong></td> </tr> </table>

Screenshots captured directly from the game. Current work covers the first Jet Moto and all ten of its tracks.

Features

  • 4× textures, restored menu artwork, and refreshed HUD numerals, speedometer, boost lights, minimaps, and buoys.
  • 16:9 gameplay and paused race backgrounds, with the original 4:3 front-end menus.
  • Local two-player racing with side-by-side and stacked split-screen layouts.
  • Perspective-correct textures, subpixel projection, and dithering removal.
  • Highest original rider and bike detail, directional world lighting, and projected rider shadows.
  • Layered water shading and animated wake and spray effects.
  • Session-only --unlockall for testing every track without changing saved unlock progress.

Playing

Download the Jet Moto Anthology 1.0 for Windows.

Use a self-contained Windows x64 package and your own original Jet Moto (USA) disc image. Keep its CUE and all 14 referenced BIN tracks together beside JetMoto.exe, then launch the executable. Runtime and native dependencies are bundled inside the EXE. Keep the Textures and Lighting folders intact. A packaged build needs no separate .NET installation.

If your disc is elsewhere:

.\JetMoto.exe --disc "D:\Games\Jet Moto\Jet Moto (USA).cue"

To make all ten tracks selectable for a testing session:

.\JetMoto.exe --unlockall

Launch without this switch for normal progression; ordinary saving still works. Disc images and saves are not included in this repository or release packages.

Building and testing

This repository contains the project, runtime patches, asset tools, and tests. A fresh clone also needs the local RecompOne input kit, generated game source, and texture assets before it can build. See the development guide for the Windows workflow and repository layout.

Release 1.0 includes all ten tracks, refreshed artwork, widescreen racing and local two-player play.

For a problem report, include the track, mode, steps to reproduce, and a screenshot when useful. Collect-Logs.cmd collects diagnostic logs and metadata without disc images, saves, or texture artwork; logs can contain local paths.

Project details

The pinned RecompOne revision and original executable fingerprint are recorded in provenance.json. Optional asset regeneration is documented in LightingTools and TextureTools. Original game names and artwork belong to their respective owners.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
beta
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
Sep 29, 2026

Target platforms 1

Windows
View on GitHub
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