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Kirby Air Ride
PORTSNATIVE

Kirby Air Ride

NATIVE PORTRACING / DRIVINGWINDOWSLINUXMACOSALPHA

Kirby Air Ride

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Kirby Air Ride, conocido en Japón como Kirby no Air Ride , es un videojuego de carreras desarrollado por HAL Laboratory y publicado por Nintendo para la videoconsola GameCube protagonizado por Kirby, uno de los personajes de HAL. Fue publicado en primer lugar en Japón el 11 de julio de 2003, y fue posteriormente publicado en América del Norte el 13 de octubre de 2003 y en Europa el 20 de febrero de 2004.

Official project information

Author's original READMEOpen on GitHub ↗

Kirby Air Ride

This repo contains a WIP decompilation of Kirby Air Ride (US/Kor).

It builds the following DOL:

main.dol: sha1: 977533bb96e6a16e127946396489be1b4164ac42

Building

Required packages

  • devkitPro
  • python3
  • gcc

Instructions

  1. Download the Gamecube SDK and make an environment variable called SDK_BASE_PATH that points to this folder such that the folder root has both the HW2 and include folders.
  2. Download the Codewarrior for Gamecube (preferrably 2.7 since it can be found in full) and install it and make CW_BASE_PATH point to this folder where it is installed.
  3. Obtain a clean DOL of KAR US/Kor and place it in the base working directory and name it baserom.dol.
  4. Download GC_WII_COMPILERS.zip and extract it to tools/mwcc_compiler/.
  5. Run the make command

Contributions

Contributions and PRs are welcome.

TODO

Make a TODO list

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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