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HOVER!
PORTSNATIVE

HOVER!

NATIVE PORTROLE-PLAYING / RPGWINDOWSALPHA

HOVER!

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Hover! es un videojuego que fue incluido en el CD del sistema operativo Microsoft Windows 95. Fue una demostración de las avanzadas capacidades multimedia disponibles en los ordenadores personales de la época. Se puede ejecutar en todos los sistemas operativos de Microsoft, desde Windows 95 hasta Windows 7, no pudiendo ejecutarse en versiones anteriores. El 2 de octubre de 2013, Microsoft relanzó una versión actualizada de Hover!, basado en web y también como aplicación para Windows 8.1.

Official project information

Author's original READMEOpen on GitHub ↗

FlyingDodgem

<p align="center"> <img src="https://raw.githubusercontent.com/Link4Electronics/FlyingDodgem/refs/heads/main/packaging/icon.png" width="256" /> </p>

Decompilation of 1995's HOVER!.

Status

Screenshot progress

<img src="https://raw.githubusercontent.com/Link4Electronics/FlyingDodgem/refs/heads/main/reccmp-report/screenshot.png" width="640" /> <img width="50%" src="reccmp-report/progress.svg">

Running

Both platforms below need the original game data; this repository ships none (see Legal).

Linux (AppImage)

Copy the data (MAZES SOUNDS DASHRES.DLL) from a legally obtained HOVER! install in:

~/.local/share/flyingdodgem/     game data (required)

Android (APK)

Push the original game data onto the device:

adb push /path/to/HOVER/DATA \
  /sdcard/Android/data/com.flyingdodgem.game/files/

The app requests no storage permission and can only read its own app-specific directory, which is the path above. The data must be pushed after the app has been launched at least once (that creates the directory). Note that some Android 11+ devices refuse adb access to Android/data entirely; an in-app importer for those devices is planned, and is the only blocker for a permissionless data setup. Start the app. Touch input is passed to the game as the pointer, so menus and the original controls are usable without a mouse; the app runs in sensor-landscape.

Debug-signed builds can only be replaced with adb install -r while the signature still matches — reinstalling over a future release-signed build requires uninstalling first.

Build requirements

  • SDL3
  • 32-bit x86 compiler:
    • MSVC 2.2 compiler for the matching build, or
    • a modern MinGW or MSVC toolchain

Linux

sudo pacman -S cmake glslang sdl3

mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make

Goals

  • Exact same behavior as the original
  • Matching binary

Legal

FlyingDodgem is a fan-made reverse-engineering research project, licensed under the GNU GPL v3. It contains no original game code or assets — a legally obtained copy of HOVER! is required to use it.

This project is not associated with, or endorsed by Microsoft Corp. All trademarks and copyrights related to HOVER! are the property of their respective owners.

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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