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Luigi's Mansion
PORTSNATIVE

Luigi's Mansion

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Luigi's Mansion

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Luigi's Mansion, conocido como Luigi Mansion en Japón es un videojuego de acción y aventura de 2001 desarrollado y publicado por Nintendo. El juego fue un título de lanzamiento para GameCube y fue el primer juego de la franquicia de Mario en ser lanzado para la consola; fue lanzado en Japón el 14 de septiembre de 2001, en América del Norte el 18 de noviembre de 2001, en Europa el 3 de mayo de 2002 y en Australia el 17 de mayo de 2002. Es el tercer videojuego en el que Luigi es el protagonista en lugar de Mario, tras Mario Is Missing!

3 versions of Luigi's Mansion

You're viewing: Luigi's Mansion

Luigi's Mansiongithub.com/SomeJakeGuy/lm-decomp
Windows
Linux
macOS
Current
luigis mansion pc port (rob646464)github.com/rob646464/luigis-mansion-pc-port
Windows
›
Luigi's Mansion (Luigi's Mansion Recompiled)github.com/rob646464/luigis-mansion-recompiled
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Luigi's Mansion Build Status Code Progress_USA Data Progress_USACode Progress_JPN Data Progress_JPN Code Progress_PAL_00 Data Progress_PAL_00 Code Progress_PAL_01 Data Progress_PAL_01

A work-in-progress decompilation of Luigi's Mansion.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

[!WARNING] Using AI software to contribute to this decompilation is strictly prohibited and will result in being banned from contributing. This is because AI is known to use code from illegally leaked sources, which presents legal concerns the maintainers of this project want to avoid.

Supported versions:

  • GLME01: Rev 0 (USA)
  • GLMJ01: Rev 0 (JPN)
  • GLMP01_00: Rev 0 (PAL)
  • GLMP01_01: Rev 1 (PAL)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/SomeJakeGuy/lm-decomp.git
    
  • Copy your game's disc image to orig/GLME01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GLME01 (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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