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Mario Party 8
PORTSNATIVE

Mario Party 8

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Mario Party 8

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Mario Party 8 es un videojuego para la consola Wii de Nintendo. Este juego es la octava entrega para consolas de sobremesa de la aclamada saga de videojuegos de tablero Mario Party. La fecha de salida de este juego en Norteamérica fue el 29 de mayo de 2007 y su salida en Europa fue el 22 de junio de 2007.

Official project information

Author's original READMEOpen on GitHub ↗

decomp-toolkit Project Template

If starting a new GameCube / Wii decompilation project, this repository can be used as a scaffold.

See decomp-toolkit for background on the concept and more information on the tooling used.

Documentation

  • Dependencies
  • Getting Started
  • symbols.txt
  • splits.txt
  • GitHub Actions (new!)

General:

  • Common BSS
  • .comment section

References

  • Discord: GC/Wii Decompilation (Come to #dtk for help!)
  • objdiff (Local diffing tool)
  • decomp.me (Collaborate on matches)
  • frogress (Decompilation progress API)
  • wibo (Minimal Win32 wrapper for Linux)
  • sjiswrap (UTF-8 to Shift JIS wrapper)

Projects using this structure:

  • zeldaret/tww
  • PrimeDecomp/prime
  • PrimeDecomp/echoes
  • DarkRTA/rb3
  • doldecomp/melee
  • doldecomp/sadx
  • InputEvelution/wp
  • lepelog/ss-dtk
  • NWPlayer123/AnimalCrossing-dtk
  • Rainchus/mp4-dtk
  • Rainchus/ttyd_dtk
  • Sage-of-Mirrors/zmansion

Features

  • Few external dependencies: Just python for the generator and ninja for the build system. See Dependencies.
  • Simple configuration: Everything lives in config.yml, symbols.txt, and splits.txt.
  • Multi-version support: Separate configurations for each game version, and a configure.py --version flag to switch between them.
  • Feature-rich analyzer: Many time-consuming tasks are automated, allowing you to focus on the decompilation itself. See Analyzer features.
  • REL support: RELs each have their own symbols.txt and splits.txt, and will automatically be built and linked against the main binary.
  • No manual assembly: decomp-toolkit handles splitting the DOL into relocatable objects based on the configuration. No game assets are committed to the repository.
  • Progress calculation and upload script for frogress.
  • Integration with objdiff for a diffing workflow.
  • CI workflow template for GitHub Actions.

Project structure

  • configure.py - Project configuration and generator script.
  • config/[RM8E01] - Configuration files for each game version.
  • config/[RM8E01]/build.sha1 - SHA-1 hashes for each built artifact, for final verification.
  • build/ - Build artifacts generated by the the build process. Ignored by .gitignore.
  • orig/[RM8E01] - Original game files, extracted from the disc. Ignored by .gitignore.
  • orig/[RM8E01]/.gitkeep - Empty checked-in file to ensure the directory is created on clone.
  • src/ - C/C++ source files.
  • include/ - C/C++ header files.
  • tools/ - Scripts shared between projects.

Temporary, delete when done:

  • config/RM8E01/config.example.yml - Example configuration file and documentation.
  • docs/ - Documentation for decomp-toolkit configuration.
  • README.md - This file, replace with your own. For a template, see README.example.md.
  • LICENSE - This repository is licensed under the CC0 license. Replace with your own if desired.
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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