Mario Party 9
TechnologyNative C/C++ port (engine reimplementation)
Available forWindows, Linux, macOS
View official projectAbout the project
Mario Party 9 es un videojuego de la saga Mario Party, anunciado en el evento de Nintendo E3 2011 para Wii. Novena entrega en consolas de sobremesa y undécima en total. Es la primera entrega de la serie en no ser desarrollada por Hudson Soft, después de haber sido absorbida por Konami. Fue lanzado en Europa el 2 de marzo, en Estados Unidos y Australia fue estrenado en marzo también y en Japón fue lanzado hasta abril. Mario Party 9 fue la última entrega de la saga Mario Party que apareció en la consola Wii, ya que el lanzamiento de Mario Party 10 fue para la Wii U.
Official project information
decomp-toolkit Project Template
If starting a new GameCube / Wii decompilation project, this repository can be used as a scaffold.
See decomp-toolkit for background on the concept and more information on the tooling used.
Documentation
General:
References
- Discord: GC/Wii Decompilation (Come to
#dtkfor help!) - objdiff (Local diffing tool)
- decomp.me (Collaborate on matches)
- frogress (Decompilation progress API)
- wibo (Minimal Win32 wrapper for Linux)
- sjiswrap (UTF-8 to Shift JIS wrapper)
Projects using this structure:
- zeldaret/tww
- PrimeDecomp/prime
- PrimeDecomp/echoes
- DarkRTA/rb3
- doldecomp/melee
- doldecomp/sadx
- InputEvelution/wp
- lepelog/ss-dtk
- NWPlayer123/AnimalCrossing-dtk
- Rainchus/mp4-dtk
- Rainchus/ttyd_dtk
- Sage-of-Mirrors/zmansion
Features
- Few external dependencies: Just
pythonfor the generator andninjafor the build system. See Dependencies. - Simple configuration: Everything lives in
config.yml,symbols.txt, andsplits.txt. - Multi-version support: Separate configurations for each game version, and a
configure.py --versionflag to switch between them. - Feature-rich analyzer: Many time-consuming tasks are automated, allowing you to focus on the decompilation itself. See Analyzer features.
- REL support: RELs each have their own
symbols.txtandsplits.txt, and will automatically be built and linked against the main binary. - No manual assembly: decomp-toolkit handles splitting the DOL into relocatable objects based on the configuration. No game assets are committed to the repository.
- Progress calculation and upload script for frogress.
- Integration with objdiff for a diffing workflow.
- CI workflow template for GitHub Actions.
Project structure
configure.py- Project configuration and generator script.config/[RM8E01]- Configuration files for each game version.config/[RM8E01]/build.sha1- SHA-1 hashes for each built artifact, for final verification.build/- Build artifacts generated by the the build process. Ignored by.gitignore.orig/[RM8E01]- Original game files, extracted from the disc. Ignored by.gitignore.orig/[RM8E01]/.gitkeep- Empty checked-in file to ensure the directory is created on clone.src/- C/C++ source files.include/- C/C++ header files.tools/- Scripts shared between projects.
Temporary, delete when done:
config/RM8E01/config.example.yml- Example configuration file and documentation.docs/- Documentation for decomp-toolkit configuration.README.md- This file, replace with your own. For a template, seeREADME.example.md.LICENSE- This repository is licensed under the CC0 license. Replace with your own if desired.
