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Metroid: Zero Mission Decompilation
PORTSNATIVE

Metroid: Zero Mission Decompilation

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Metroid: Zero Mission Decompilation

Metroid: Zero Mission

OriginGame Boy Advance

TechnologyDecompilation and reconstruction in C/C++

Available forWindows, Linux, macOS

View official project

About the project

Metroid: Zero Mission es un videojuego de acción-aventura de 2004 de la serie Metroid, desarrollado por la filial Nintendo Research & Development 1 y publicado por Nintendo para la consola Game Boy Advance. Fue lanzado en Estados Unidos el 9 de febrero de 2004, mientras que en Europa llegó el 8 de abril de 2004, y en Japón se estrenó el 27 de mayo del mismo año.

Official project information

Author's original READMEOpen on GitHub ↗

Metroid - Zero Mission Decomp

This is a work in progress decompilation of Metroid - Zero Mission.

2718/2721 functions decompiled (99.89%, 3 left)

0x76b014/0x76b014 bytes of data not in blobs (100%, 0 left)

This repository can be used to build multiple ROMs. The ROMs are named like this: mzm_{region}.gba (or mzm_{region}_debug.gba)

Region indicates which region the ROM targets:

  • us: USA, North America sha1: 5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8
  • eu: Europe sha1: 0fd107445a42e6f3a3e5ce8c865f412583179903
  • jp: Japan sha1: 096f07685a3dc9286e71aa0b761f233b5efa2fcd
  • cn: China (Not yet supported)
  • us_beta: USA beta version sha1: 58986c4d6f2e5ccdc04936cc8b7c9d378570710c
  • eu_beta: Europe beta version sha1: 3c0b7ccd303c30ac5c4ffc9fb0aa7137a533ad69

Debug simply indicates whether the ROM contains the debug features, it is optional.

The default built ROM is mzm_us.gba

Discords:

  • https://discord.gg/2MGB9Xbr9y Metroidret
  • https://discord.gg/WtekHKb MAGConst

Dependencies

  • agbcc
  • binutils-arm-none-eabi
  • A baserom for each ROM desired to be built (i.e.mzm_us_baserom.gba if you wish to build mzm_us.gba).
  • python3
  • g++

Setup

  • WINDOWS ONLY: Install and setup WSL
  • Run sudo apt update just in case
  • Install binutils-arm-none-eabi by running this command: sudo apt install binutils-arm-none-eabi or sudo dnf install arm-none-eabi-binutils-cs
  • Install git by running this command: sudo apt install git or sudo dnf install git
  • Install make by running this command: sudo apt install make or sudo dnf install make
  • Clone agbcc by running this command: git clone https://github.com/jiangzhengwenjz/agbcc.git
  • Enter the agbcc folder (run cd agbcc) and build it (run ./build.sh)
  • Either:
    • Install agbcc into this project (by using its ./install.sh <path> script, where <path> is the path to the root of this repository), or
    • Add agbcc to your path (export PATH="<agbcc_path>:$PATH", where <agbcc_path> is the full path to the agbcc directory)

Build

  • Run make tidy if necessary
    • Use make tidy DATA=1 to remove data as well
  • Run the data extractor if necessary: make extract
    • For regions other than us, specify it using REGION (ex: REGION=jp)
    • Also run python3 tools/extractor.py -d if you want to build a ROM with debug features
  • Run make (using the -j option is recommended to speed up the process)
  • To build another version of the ROM you can do either of the following:
    • Specify it directly (ex: make us_debug for the US ROM with debug features)
    • Specify the flags, REGION (takes the region name, defaults to us) and DEBUG (takes 0 or 1, defaults to 0)
  • Optionally, you can combine the commands to make it easier: make extract && make -j

Contributing

See CONTRIBUTING.md

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
Game Boy Advance
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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