Oddworld 1-2
TechnologyNative C/C++ port (engine reimplementation)
Available forWindows, Linux, macOS
View official projectAbout the project
Oddworld es un universo ficticio procedente de la serie de videojuegos del mismo nombre, creado por la compañía Oddworld Inhabitants bajo la dirección de Lorne Lanning. Oddworld, de naturaleza pacífica, está en peligro de ser consumida por la ambición industrial de las empresas. Es un planeta con un tamaño diez veces mayor que el de la Tierra. El principal continente es Mudos. De ahí el nombre de la raza que se controla en la mayoría de los títulos, «mudokons».
Official project information
R.E.L.I.V.E.
An Open-Source Engine Replacement for Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus.
R.E.L.I.V.E. is a fan-made, open-source project that intends to become a fully compatible engine replacement for Oddworld Inhabitants' iconic first two games. The project's goals include fixing the original games' bugs and also eventually providing a modding / level creation interface, alongside of course making it possible to study or use the engine for new projects.
For more details, please check the project's website: https://aliveteam.github.io/
Function Keys
| Key | Name |
|---|---|
| F5 | Quiksave (Exoddus only) |
| F6 | Quikload (Exoddus only) |
| F10 | Screen Filter |
| F11 | Keep Aspect Ratio |
| F12 | Fullscreen |
Contributing
Anyone who wishes to contribute is encouraged to join the project's Discord, where most of the communication happens.
By contributing to this project, the contributor agrees and accepts that their code will be licensed under a GPL-compatible license (most likely the MIT/Expat license) in the future.
Building R.E.L.I.V.E.
Cloning
Since the project uses third-party repositories for some of its functions, you need to clone the project using the --recursive flag.
git clone --recursive https://github.com/AliveTeam/alive_reversing.git
Regardless of your platform, you need to create a folder called build in your repository root! .gitignore is configured to ignore this folder. This helps to prevent polluting the commits with binaries.
<details>
<summary>Build on Windows using Visual Studio 2022</summary>
Prerequisites
Building
- Cd into the build directory:
cd build
- Generate the solution file:
cmake -S .. -B . -DSDL3_DIR=YOUR_SDL3_PATH
For example, if you installed SDL3 at C:\SDL3 you would run:
cmake -S .. -B . -DSDL3_DIR=C:\SDL3\cmake
- After cmake is done, open the generated
relive.slnfile within yourbuildfolder with Visual Studio 2022. - To start the build, click on
Build->Build Solutionand wait for the build to finish. - Once the build has finished successfully, you'll find the relive executable in
build/Source/relive/DebugandSDL2.dllinbuild/Source/AliveDllAE/Debug.
Prerequisites
Ubuntu
sudo apt install cmake libsdl3-dev
- Cd into the build directory:
cd build
- Generate the makefile:
cmake -S .. -B .
- Build relive:
make -j$(nproc)
- Once the build has finished successfully, you'll find the relive executable in
build/Source/relive/Debug. - You can optionally install the package using
make installor create a Debian-compatible package usingcpack -G DEB.