Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Oddworld 1-2
PORTSNATIVE

Oddworld 1-2

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Oddworld 1-2

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Oddworld es un universo ficticio procedente de la serie de videojuegos del mismo nombre, creado por la compañía Oddworld Inhabitants bajo la dirección de Lorne Lanning. Oddworld, de naturaleza pacífica, está en peligro de ser consumida por la ambición industrial de las empresas. Es un planeta con un tamaño diez veces mayor que el de la Tierra. El principal continente es Mudos. De ahí el nombre de la raza que se controla en la mayoría de los títulos, «mudokons».

Official project information

Author's original READMEOpen on GitHub ↗

R.E.L.I.V.E.

An Open-Source Engine Replacement for Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus.

R.E.L.I.V.E. is a fan-made, open-source project that intends to become a fully compatible engine replacement for Oddworld Inhabitants' iconic first two games. The project's goals include fixing the original games' bugs and also eventually providing a modding / level creation interface, alongside of course making it possible to study or use the engine for new projects.

For more details, please check the project's website: https://aliveteam.github.io/

Function Keys

KeyName
F5Quiksave (Exoddus only)
F6Quikload (Exoddus only)
F10Screen Filter
F11Keep Aspect Ratio
F12Fullscreen

Contributing

Anyone who wishes to contribute is encouraged to join the project's Discord, where most of the communication happens.

By contributing to this project, the contributor agrees and accepts that their code will be licensed under a GPL-compatible license (most likely the MIT/Expat license) in the future.

Building R.E.L.I.V.E.

Cloning

Since the project uses third-party repositories for some of its functions, you need to clone the project using the --recursive flag.

git clone --recursive https://github.com/AliveTeam/alive_reversing.git

Regardless of your platform, you need to create a folder called build in your repository root! .gitignore is configured to ignore this folder. This helps to prevent polluting the commits with binaries.

<details> <summary>Build on Windows using Visual Studio 2022</summary>

Prerequisites

  1. CMake
  2. SDL3

Building

  1. Cd into the build directory:
cd build
  1. Generate the solution file:
cmake -S .. -B . -DSDL3_DIR=YOUR_SDL3_PATH

For example, if you installed SDL3 at C:\SDL3 you would run:

cmake -S .. -B . -DSDL3_DIR=C:\SDL3\cmake
  1. After cmake is done, open the generated relive.sln file within your build folder with Visual Studio 2022.
  2. To start the build, click on Build -> Build Solution and wait for the build to finish.
  3. Once the build has finished successfully, you'll find the relive executable in build/Source/relive/Debug and SDL2.dll in build/Source/AliveDllAE/Debug.
</details> <details> <summary>Build on Linux</summary>

Prerequisites

  1. CMake
  2. SDL3

Ubuntu

sudo apt install cmake libsdl3-dev
  1. Cd into the build directory:
cd build
  1. Generate the makefile:
cmake -S .. -B .
  1. Build relive:
make -j$(nproc)
  1. Once the build has finished successfully, you'll find the relive executable in build/Source/relive/Debug.
  2. You can optionally install the package using make install or create a Debian-compatible package using cpack -G DEB.
</details>
View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
Advertisement