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OpenKeeper
PORTSNATIVE

OpenKeeper

NATIVE PORTSTRATEGY / RTSWINDOWSLINUXMACOSBETA

OpenKeeper

Dungeon Keeper II

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Dungeon Keeper 2 es un videojuego de estrategia desarrollado por Bullfrog Productions y publicado por Electronic Arts para Microsoft Windows lanzado en Europa y América del Norte en junio de 1999. Fue la secuela de Dungeon Keeper y predecesor al cancelado Dungeon Keeper 3. Peter Molyneux no tenía un papel activo en la creación de Dungeon Keeper 2, aunque muchas de sus ideas siguieron en el juego.

Official project information

Author's original READMEOpen on GitHub ↗

OpenKeeper

An open source remake of the Dungeon Keeper II game and engine.

Goal is to fully implement the game (version 1.7 with 3 bonus packs) as open source cross platform version, with minimal or no changes at all, using the original game assets. So it will require the original game to play / develop. Future development could have fan made graphics (to at least enable standalone version) and features.

OpenKeeper is written in Java using JMonkeyEngine. Currently we are using JME 3.9 + Java 25.

Builds are available from the CI:

Build Status

Here is my YouTube channel where I sometimes publish videos of the progress.

Contact

For persistent discussion and/or feedback, try this forum at keeperklan.com. Also we have opened a Discord channel.

Contributing

We are always looking for talented people to join us. I'll try to create as many issues I possibly can and keep them simple and small. You can start from these or come join us on IRC or email. Pull requests are always welcome! See how to set up the project.

Please keep in mind:

  • Learn to use GIT (forking, pull requests, etc)

  • Coding style

    • Global variables on top
    • Javadoc on at least public & protected methods
    • Organize imports
    • Default Netbeans code formatting
    • Code header (the license)
  • One feature per branch / commit

  • If in doubt, ask! :)

License

GNU GPLv3 or later. You should add license.txt to your IDE to appear as automatic header in code files.

Resources

  • Reversal of DK2 Binary File Formats
  • DK2 texture formats
  • Jadex AgentKeeper, a Dungeon Keeper like game
  • kwd, library for loading kwd/klb files
  • Sound & Video formats
  • A write-up about the walls in DK2
  • DK2 editor manual, contains a lot of hints on how the game should work
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Strategy / RTS
Status
beta
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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