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Command & Conquer: Red Alert · OpenRA
PORTSNATIVE

Command & Conquer: Red Alert · OpenRA

NATIVE PORTSTRATEGY / RTSWINDOWSLINUXMACOSSTABLE

Command & Conquer: Red Alert · OpenRA

Command & Conquer: Red Alert

OriginMS-DOS

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Command & Conquer Red Alert es un videojuego de estrategia en tiempo real de la serie Command & Conquer creado por Westwood Studios en 1996. Los eventos de Red Alert tienen lugar en una realidad alternativa en la cual las fuerzas aliadas se enfrentan a las fuerzas de la Unión Soviética en una encarnizada contienda militar por el control del continente europeo. Inicialmente sólo estaba en versión para PC, y subsiguientemente para PlayStation.

2 versions of Command & Conquer: Red Alert

You're viewing: OpenRA

OpenRAgithub.com/OpenRA/OpenRA
Windows
Linux
macOS
Current
Command & Conquer: Red Alert (Android)github.com/dk8827/ra-port
Android
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

  • Website: https://www.openra.net
  • Chat: #openra on Libera (web) or Discord Discord Badge
  • Repository: https://github.com/OpenRA/OpenRA Continuous Integration

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for a (now very outdated) overview of the engine.
  • Read and follow our Code of Conduct.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

  • Download a copy of the OpenRA Mod SDK to start your own mod.
  • Check the Modding Guide to create your own classic RTS.
  • There exists an auto-generated Trait documentation to get started with yaml files.
  • Some hints on how to create new OpenRA compatible Pixelart.
  • Upload total conversions at our Mod DB profile.

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Sponsors

Free code signing on Windows provided by SignPath.io, certificate by SignPath Foundation.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Strategy / RTS
Status
Stable
Original platform
MS-DOS
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Mar 30, 2025

Target platforms 3

Windows
Linux
macOS
View on GitHub
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