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Papaya HUD (Wii U Aroma plugin)

TOOLACTION / ADVENTUREWINDOWSLINUXBETA

Papaya HUD (Wii U Aroma plugin)

Wii U

OriginUnknown

TechnologyDevelopment tool / build utility

Available forWindows, Linux

View official project

About the project

Tool and utility indexed on PortsNative for configuration, decompilation, or execution support on modern platforms.

Official project information

Author's original READMEOpen on GitHub ↗

Papaya HUD

This is a HUD (Heads-Up Display) plugin for the Aroma environment on the Wii U.

<p align="center"> <a href="https://hb-app.store/wiiu/PapayaHUD"> <img src="assets/hbasbadge-wiiu.png" width="335" height="96"> </a> </p>

Features

Supported stats:

  • Current time, console uptime, game play time.

  • Frames per second.

  • Screen resolution (TV / GamePad.)

  • CPU utilization, for all 3 PowerPC cores, and the ARM core (optional.)

    Note: reading ARM core utilization might reduce the frame rate in games that already have frame rate issues.

  • GPU utilization.

    Note: this might reduce frame rate in some games.

  • Network profile (WiFi SSID, Ethernet, or none.)

  • Network bandwidth.

  • Filesystem performance.

  • Audio mode (mono, stereo, surround, and frequency.)

  • Audio utilization.

    Note: this might lower frame rate in some games.

  • Button presses per second.

  • Controller battery level.

You can also use a button shortcut to toggle the HUD on or off. By default it's TV + L on the gamepad, but you can change it in the plugin config menu (L + DOWN + SELECT).

The HUD color is also configurable. You can press Y while changing the color, to switch between RGB and hex mode.

Note that any option can be reset back to the default value by pressing X while editing it.

Building

This plugin can be built in 3 different ways: locally, with Docker, or through Github Actions.

Local build instructions

This is an Automake package that's intended to be cross-compiled using devkitPro's environment.

To get the Papaya HUD source, either extract a release tarball (.tar.gz), or clone the code with git (remember to clone with the --recurse-submodules option.)

Build steps (skip step 0 if you used a release tarball):

  1. ./bootstrap

  2. ./configure --host=powerpc-eabi CXXFLAGS="-Os -ffunction-sections -fdata-sections -fipa-pta"

  3. make

  4. (Optional) If your Wii U is named wiiu in your local network, you can also do:

    • make run (requires wiiload package from devktiPro)

    • make wiiu-install (requires curl from your system)

    • make wiiu-uninstall (requires curl from your system)

Docker build instructions

If you have Docker, just run the ./docker-build.sh script.

Github Actions build instructions

If you fork the repository, you can create builds using Github Actions:

  1. Click on Actions.

    • If prompted, enable actions for your fork.
  2. Click on Build, on the left.

  3. Click on Run workflow on the right, then again on the Run workflow button.

  4. Wait a few seconds and refresh the page. You will see the Build action being queued and executed.

  5. After the build finishes (the status icon turns green), refresh the page. You can find the .wps file listed as an artifact, at the bottom.

View official project
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PROJECT FILE

Project type
TOOL
Genre
Action / Adventure
Status
beta
Original platform
Unknown
Technology
Development tool / build utility
Version
—
Updated
Oct 29, 2026

Target platforms 2

Windows
Linux
View on GitHub
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