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Grand Theft Auto V
PORTSNATIVE

Grand Theft Auto V

NATIVE PORTADVENTURE / SANDBOXWINDOWSALPHA

Grand Theft Auto V

OriginXbox 360

TechnologyStatic recompilation (native C/C++)

Available forWindows

View official project

About the project

Grand Theft Auto V es un videojuego de acción y aventura de mundo abierto desarrollado por Rockstar North y publicado por Rockstar Games. Fue lanzado inicialmente el 17 de septiembre de 2013 para PlayStation 3 y Xbox 360. Posteriormente, se publicó el 18 de noviembre de 2014 para PlayStation 4 y Xbox One, incorporando, entre otras mejoras, un modo de juego con perspectiva en primera persona.

2 versions of Grand Theft Auto V

You're viewing: Grand Theft Auto V

Grand Theft Auto Vgithub.com/OZORDI/SanRecomp
Windows
Current
XHYN V · Android (XHYN-PH)github.com/XHYN-PH/XHYN-V
Android
›

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"> <h1 align="center">San Recompiled</h1> <p align="center"><em>GTA V Xbox 360 Static Recompilation Project</em></p> </p>

[!CAUTION] This recompilation is in early development and is NOT meant for public use. This is a work-in-progress fork based on the MarathonRecomp framework.

San Recompiled is an unofficial PC port of the Xbox 360 version of Grand Theft Auto V created through the process of static recompilation. The port aims to offer Windows, Linux, and macOS support.

This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build San Recompiled.

XenonRecomp is the main recompiler used for converting the game's original PowerPC code into compatible C++ code. The development of this recompiler was directly inspired by N64: Recompiled, which was used to create Zelda 64: Recompiled.

Table of Contents

  • Project Status
  • Installation
  • Building
  • Documentation

Project Status

This project is in early development. Current progress:

Completed

  • XenonRecomp integration for PowerPC → C++ translation
  • Cross-platform build system (Windows, Linux, macOS)
  • Installer wizard with ISO/folder/XContent support
  • Platform-specific install directory support

In Progress

  • XenosRecomp integration for Xenos → HLSL shader conversion
  • RAGE engine structure reverse engineering
  • GPU/rendering pipeline implementation
  • Game-specific patches and fixes
  • Audio system implementation
  • Save data handling
  • Input remapping for GTA V controls

Installation

Platform Install Directories

PlatformInstall Directory
Windows%LOCALAPPDATA%\SanRecomp\
Linux~/.local/share/SanRecomp/
macOS~/Library/Application Support/SanRecomp/

Game Files Required

You need a legal copy of GTA V for Xbox 360. Supported formats:

  • Xbox 360 disc images (.iso)
  • Extracted game folders
  • XContent packages

See Dumping Guide for detailed extraction instructions.

Launch Arguments

ArgumentDescription
--installForce reinstallation (useful if game files were modified)
--install-dlcForce DLC installation only
--install-checkVerify file integrity

Building

Check out the building instructions here.

Quick Start

# Clone with submodules
git clone --recurse-submodules https://github.com/OZORDI/SanRecomp.git
cd SanRecomp

# Add game files to SanRecompLib/private/
# - default.xex
# - Files from GTA V Xbox 360

# Configure and build (macOS example)
cmake . --preset macos-release
cmake --build ./out/build/macos-release --target SanRecomp

Documentation

DocumentDescription
Building GuideBuild instructions for all platforms
Dumping GuideHow to extract game files from Xbox 360
Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Adventure / Sandbox
Status
alpha
Original platform
Xbox 360
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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