Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Pikmin Decompilation
PORTSNATIVE

Pikmin Decompilation

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Pikmin Decompilation

Pikmin

OriginGameCube

TechnologyDecompilation and reconstruction in C/C++

Available forWindows, Linux, macOS

View official project

About the project

Pikmin es una serie de videojuegos creada por Shigeru Miyamoto, lanzada por primera vez en Nintendo GameCube; en la que el protagonista es un astronauta que deberá dirigir sus propios escuadrones de Pikmin, unas criaturas diminutas que le ayudarán a superar una serie de problemas. Los personajes protagónicos de la serie, Capitán Olimar y Luis están probablemente basados en Mario y Luigi, los emblemas de la compañía Nintendo.

2 versions of Pikmin

You're viewing: Pikmin Decompilation

Pikmin Decompilationgithub.com/projectPiki/pikmin
Windows
Linux
macOS
Current
Open Nectar (Pikmin)github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port
Windows
Linux
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

Pikmin
Build Status Code Progress Data Progress Linked Progress Discord Badge

A complete matching decompilation of Pikmin (GameCube, 2001).

Supported versions (100% matching):

  • GPIE01_00: USA (Rev 0)
  • GPIE01_01: USA (Rev 1) - Default Version
  • GPIJ01_01: Japan (Rev 1)
  • GPIJ01_02: Japan (Rev 2)
  • GPIP01_00: Europe (Rev 0)

Versions to be worked on (not yet 100%):

  • G98E01_PIKIDEMO: USA Interactive Multi-Game Demo Disc - January 2002 "zz_PikminDemo-1210.tgc"
  • DPIJ01_PIKIDEMO: 店頭ゲームデモディスク Oct'2001 (Pikmin Jitsuen-you Sample Disc) "zz_pikmin_game/PikiDemo.tgc"
  • G98P01_PIKIDEMO: Europe Interactive Multi-Game Demo Disc - May 2002 "zz_PikiDemo.tgc"

Note: this repository contains no game assets - an existing copy of the game is required.

Index

  • Dependencies
    • Windows
    • macOS
    • Linux
  • Building
  • Diffing

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/projectPiki/pikmin.git
    
  • Copy your game's disc image to orig/GPIE01_01. (Or the appropriate version folder.)

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use version other than GPIE01_01, add --version. Add --help to see all available options.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
GameCube
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
Advertisement