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Pikmin 2 Decompilation
PORTSNATIVE

Pikmin 2 Decompilation

NATIVE PORTSTRATEGY / RTSWINDOWSLINUXMACOSALPHA

Pikmin 2 Decompilation

Pikmin 2

OriginGameCube

TechnologyDecompilation and reconstruction in C/C++

Available forWindows, Linux, macOS

View official project

About the project

Pikmin 2 (ピクミン2) es un videojuego de estrategia en tiempo real desarrollado y distribuido por Nintendo originalmente para la consola Nintendo GameCube y más tarde el 10 de junio de 2012 para Wii. El juego llegó al mercado el 29 de abril de 2004 en Japón, el 30 de agosto de 2004 en Estados Unidos y el 8 de octubre del mismo año en Europa.

Official project information

Author's original READMEOpen on GitHub ↗

Pikmin 2
Build Status Code Progress Data Progress Linked Progress Discord Badge

A work-in-progress decompilation of Pikmin 2.

Supported versions:

  • GPVE01: USA Retail
  • GPVE01_D17: USA Demo 17
  • GPVE01_D18: USA Demo 18
  • GPVP01: PAL Retail
  • GPVJ01: JPN Retail

Index

  • Dependencies
    • Windows
    • macOS
    • Linux
  • Building
  • Diffing
  • Modding

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/projectPiki/pikmin2.git
    
  • Using Dolphin Emulator, extract your game's system data to the corresponding directory:

    ReleaseDirectoryConfigure option
    USorig/GPVE01Default
    US demo 17orig/GPVE01_D17--version GPVE01_D17
    US demo 18orig/GPVE01_D18--version GPVE01_D18
    Japanorig/GPVJ01--version GPVJ01
    Europe / PALorig/GPVP01--version GPVP01
    • Right-click the game in Dolphin's game list and select Properties.
    • Go to the Filesystem tab and right-click Disc -> Extract System Data. Dolphin filesystem extract
    • After extraction, the following file should exist: orig/GPVE01/sys/main.dol.
  • Configure:

    python configure.py
    

    Select another release with the option above. Add --help to see all available options.

  • Build:

    ninja
    

The US version built with --non-matching is, to the best of our knowledge, functionally equivalent, and builds completely from the C++ source files, meaning every file can be edited for modding. All PAL, JP and US demo files are also, to the best of our knowledge, functionally equivalent.

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

objdiff project configuration

Modding

To enable modding, run configure.py with the --non-matching flag:

python configure.py --non-matching

This:

  • Disables final hash verification.
  • Builds all assembly files in asm.
  • Builds all source files marked as Matching and Equivalent in configure.py.

To add new source files to the DOL:

  • Uncomment the final "lib": "moddingU" bracket in configure.py - change the name to whatever you like, and feel free to add more than one new lib using this as a template.
  • Add any new files along with their paths as Object(Matching, folder/file.cpp) where indicated.
  • Within the link_order_callback function below the object configuration, uncomment and add each new file with its path within src, as indicated.

Once built with ninja, the new DOL will exist at build/GPVE01/main.dol.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Strategy / RTS
Status
alpha
Original platform
GameCube
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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