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Anodyne ( AnodyneFNA)
PORTSNATIVE

Anodyne ( AnodyneFNA)

NATIVE PORTACTION / ADVENTUREWINDOWSALPHA

Anodyne ( AnodyneFNA)

Anodyne

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

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About the project

Anodyne es un videojuego de acción y aventura publicado por Analgesic Productions en 2013.

Official project information

Author's original READMEOpen on GitHub ↗

About the project

AnodyneSharp is a fan rewrite of the game Anodyne by Analgesic Productions in C# using MonoGame.

It's based on the original game's source code, which can be found over here: https://github.com/analgesicproductions/Anodyne-1-Repo

The aim is to be faithful to the original, with some UX improvements and a more modular/moddable codebase.

Overview of changes

  • Render at 60 FPS using OpenGL/DirectX, effects are done using shaders instead of CPU-side computation
  • Controller support
    • Switch Pro controller support needs Steam to be active to work correctly
  • Indicator of currently selected broom in top left of the screen
    • Swapping between brooms doesn't require using the menu - PgUp/Dwn and controller shoulder buttons switch between them, 1-4 sets the current broom directly
  • Unopened chest indicator on minimaps on screens you've visited. No more searching for that one chest in the entire dungeon you missed
  • Minimap shows floor numbers for multi-floor dungeons
  • Return to entrance now returns you to the screen where you entered the dungeon(most notable in REDCAVE with its multiple entrances)
  • Bugfix: Dust at the edge of water acts more consistently

License

This code and assets are released under the same conditions as the Anodyne 1 license, this repo does not claim ownership over the IP.

For more information, check out the complete license in LICENSE.md.

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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 1

Windows
View on GitHub
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