POWDER (Wii)
POWDER
About the project
El término null, nulo o nil es a menudo utilizado en la computación para hacer referencia a la nada. Su significado y uso varía según el lenguaje de programación.
Official project information
=============== POWDER Wii Port
Source for the Wii port_ of POWDER_, a Roguelike designed for the Gameboy
Advance and Nintendo DS, offering accessibility without sacrificing any of
the depth or challenge you'd expect of the genre.
POWDER itself is not open source, but its source is available_ under a
Creative Commons Sampling Plus_ license, should you wish to build the Wii
version yourself.
Files for the Wii port are provided in the port/ directory.
All other changes made while creating the Wii build are provided in
non_port_changes.diff, which can be applied using GNU patch::
patch -p0 < non_port_changes.diff
.. _Wii port: http://wiibrew.org/wiki/Powder
.. _POWDER: http://www.zincland.com/powder/
.. _source is available: http://www.zincland.com/powder/index.php?pagename=release
.. _Creative Commons Sampling Plus: http://creativecommons.org/licenses/sampling+/1.0/
Building
Grab the POWDER source (version 117 at the time of typing), copy the Wii port directory over and apply the patch.
Support Files
On Windows, I use Cygwin_ (with the make and g++ packages
installed) to build the support files - this should be as simple as changing
to the port/linux/ directory and invoking make premake.
.. _Cygwin: http://cygwin.com
Wii Build
The Wii build toolchain is devkitpro and devkitPPC_.
Ensure you have SDL Wii_ and its dependencies available in your
libogc directory as per its usage instructions.
Change to the port/wii/ directory and invoke make.
To test, start the Homebrew Channel_ on your Wii and invoke
make run.
.. _devkitpro and devkitPPC: http://devkitpro.org/wiki/Getting_Started
.. _SDL Wii: http://code.google.com/p/sdl-wii/
.. _Homebrew Channel: http://wiibrew.org/wiki/Homebrew_Channel