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POWDER (Wii)
PORTSNATIVE

POWDER (Wii)

NATIVE PORTACTION / ADVENTUREALPHA

POWDER (Wii)

POWDER

OriginGame Boy Advance

TechnologyNative C/C++ port (engine reimplementation)

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About the project

El término null, nulo o nil es a menudo utilizado en la computación para hacer referencia a la nada. Su significado y uso varía según el lenguaje de programación.

Official project information

Author's original READMEOpen on GitHub ↗

=============== POWDER Wii Port

Source for the Wii port_ of POWDER_, a Roguelike designed for the Gameboy Advance and Nintendo DS, offering accessibility without sacrificing any of the depth or challenge you'd expect of the genre.

POWDER itself is not open source, but its source is available_ under a Creative Commons Sampling Plus_ license, should you wish to build the Wii version yourself.

Files for the Wii port are provided in the port/ directory.

All other changes made while creating the Wii build are provided in non_port_changes.diff, which can be applied using GNU patch::

patch -p0 < non_port_changes.diff

.. _Wii port: http://wiibrew.org/wiki/Powder .. _POWDER: http://www.zincland.com/powder/ .. _source is available: http://www.zincland.com/powder/index.php?pagename=release .. _Creative Commons Sampling Plus: http://creativecommons.org/licenses/sampling+/1.0/

Building

Grab the POWDER source (version 117 at the time of typing), copy the Wii port directory over and apply the patch.

Support Files

On Windows, I use Cygwin_ (with the make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake.

.. _Cygwin: http://cygwin.com

Wii Build

The Wii build toolchain is devkitpro and devkitPPC_.

Ensure you have SDL Wii_ and its dependencies available in your libogc directory as per its usage instructions.

Change to the port/wii/ directory and invoke make.

To test, start the Homebrew Channel_ on your Wii and invoke make run.

.. _devkitpro and devkitPPC: http://devkitpro.org/wiki/Getting_Started .. _SDL Wii: http://code.google.com/p/sdl-wii/ .. _Homebrew Channel: http://wiibrew.org/wiki/Homebrew_Channel

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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
Game Boy Advance
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
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