Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
11eyes CrossOver (PC)
PORTSNATIVE

11eyes CrossOver (PC)

NATIVE PORTACTION / ADVENTUREWINDOWSALPHA

11eyes CrossOver (PC)

11eyes CrossOver

OriginXbox 360

TechnologyStatic recompilation (native C/C++)

Available forWindows

View official project

About the project

11eyes CrossOver es un videojuego de acci�n y aventura publicado por 5pb. para Xbox 360, lanzado en 2009.

Official project information

Author's original READMEOpen on GitHub ↗

project-eleven

A native PC recompilation of the Xbox 360 version of 11eyes CrossOver using ReXGlue.

Building

If you want to build from source you'll need:

  • ReXGlue SDK
  • CMake
  • Visual Studio / MSVC / GCC / LLVM
  • Clang 20+
  • Ninja-build
  • Your legally owned game files

Setup

  • Get the Nightly 0.8.1.68-dev.g8dadea6 or newer release of the ReXGlue SDK.
  • Put your your own legally owned game's XEX file into extracted.
  • Copy the path to rexglue or rexglue.exe from the downloaded SDK, then in the downloaded and extracted project-eleven archive, run rexglue --verbose --log-file ../logs/recomp.log codegen
  • After codegen is successful, run cmake --preset linux-amd64-relwithdebinfo -DCMAKE_PREFIX_PATH=/path/to/rexglue-sdk to configure (be sure to select your platform), if not sure, check CMakePresets.json)
  • Build the code with cmake --build out/build/linux-amd64-relwithdebinfo (Again, be sure to select your platform)
  • The compiled executable will be inside out/build/linux-amd64-relwithdebinfo (or what your platform was).

Windows setup

cmake --preset win-amd64-relwithdebinfo -DCMAKE_PREFIX_PATH=D:\Projects\rexglue-sdk-0.8.1.68-dev.g8dadea6-win-amd64\win-amd64 -DCMAKE_MAKE_PROGRAM=D:\Code-projects\ninja-win\ninja.exe

cmake --build out/build/win-amd64-relwithdebinfo

Post-compilation tasks

You will need to copy over the dependency libraries from linux-amd64/lib (on linux) or from win-amd64/bin (on windows).

DependencyLibrary NameRemarks
linux-tracylibTracyClient.sono append: release d: debug rd: relwithdebinfo
linux-rexruntimelibrexruntime.sono append: release d: debug rd: relwithdebinfo
linux-xenospluginlibrexgpu-xenos.sono append: release d: debug rd: relwithdebinfo
windows-tracyTracyClient.dllno append: release d: debug rd: relwithdebinfo
windows-rexruntimerexruntime.dllno append: release d: debug rd: relwithdebinfo
windows-xenospluginrexgpu-xenos.dllno append: release d: debug rd: relwithdebinfo

Usage

  • Likely everything works that does on Xenia. Even the OP/ED videos likely work.
  • To launch, use ./project_eleven --game_data_root="extracted/" --user_data_root="userdata/" --cache_path="cache/" --gpu_plugin=xenos --no-fullscreen.
  • Make sure to put your legally owned game files inside extracted.
  • You'll need to use a controller (or launch with --mnk_mode=true). To see MnK keybinds, press F4.

Updating to a newer ReXGlue version (e.g: 0.9 -> 0.10)

Just get the new release of ReXGlue SDK, then

  • [downloaded rexglue archive extraction folder]/linux-amd64/bin/rexglue init --project-name project-eleven --xex-path ./project-eleven/extracted/default.xex --game-root=./project-eleven/extracted --project-root ./project-eleven/
  • [downloaded rexglue archive extraction folder]/linux-amd64/bin/rexglue --verbose --log-file ../logs/recomp.log codegen
  • cmake --preset linux-amd64-relwithdebinfo -DCMAKE_PREFIX_PATH=[downloaded rexglue archive extraction folder]/linux-amd64/
  • cmake --build out/build/linux-amd64-relwithdebinfo

Troubleshooting

  • If you see something like

[critical] [core] [t550982] [FATAL] Call to invalid or unregistered function at guest address 0xADDRESS

in the log (at compiled program/logs/program_001.log), take note of the address in question, then in program_manifest.toml, go to

[entrypoint.functions]
0xADDRESS = {}

Specify the address in here, and if you don't specify an end or a size, the codegen process will map it out.

  • [warning] [krnl] [t521854] [NtCreateFile] FAILED: path='D:\data\system.dat' -> 0xc000000f -> see this article for explanations

  • [warning] [fs] [t568379] VFS: 'ShaderDumpxe:\CompareBackEnds' -> [no device] -> an insignificant "error" that doesn't affect anything, left uncommented in ReXGlue for some reason.

  • ./project_eleven: symbol lookup error: ./project_eleven: undefined symbol: _ZTVN3rex2ui21SDLWindowedAppContextE -> Make sure you're using up-to date DLLs or .so files from the SDK you're building with.

Legal

This repository does not contain any game assets, game code, ROMs, XEX files, textures, audio, or other copyrighted material.

You must provide your own game files.

Read official guide
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
Xbox 360
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
Advertisement