Project Zomboid (Android)
Project Zomboid
OriginWindows
TechnologyNative C/C++ port (engine reimplementation)
Available forAndroid
View official projectAbout the project
Project Zomboid es un videojuego de supervivencia isométrico de mundo abierto desarrollado por el estudio independiente británico y canadiense The Indie Stone. El videojuego se desarrolla en la zona de exclusión postapocalíptica e infestada de zombis en una versión ficticia de Knox County, Kentucky, donde el jugador tiene el desafío de sobrevivir el mayor tiempo posible antes de morir. Fue uno de los primeros cinco videojuegos lanzados en la sección de financiación alfa del portal de videojuegos Desura.
3 versions of Project Zomboid
You're viewing: Project Zomboid (Android)
Official project information
[!NOTE]
While the original development is currently on hold, community-driven updates are being made.
Check the CHANGELOG for the latest improvements. If you like the work that’s been done you can support it via Buy me a Coffee.
Zomdroid
Zomdroid is a launcher for Project Zomboid on mobile Android devices.
[!NOTE] This application is not developed by The Indie Stone and is not affiliated with them in any way. Zomdroid ships no part of the game — no code, no assets, no binaries. You supply your own legally owned copy. See NOTICE for the full statement, the changes the launcher makes to your own copy on your device, and every third-party component and its licence.
Features
- ✔️ Supports Project Zomboid Build 41
- ✔️ Supports Project Zomboid Build 42
- ✔️ Supports Gamepad support
- ✔️ Supports Lua mods
- ✔️ Supports multiplayer: join, host a game, run a dedicated server (v1.5.0)
- ✔️ Supports Keyboard + mouse support
System requirements
- Android 11
- 6GB of free RAM (usually achievable on devices with at least 6-8GB of total RAM for b41, 8GB+ for b42)
- 10-15 GB of free internal storage for downloading and installing the game
Roadmap
Both roadmap goals are done: device compatibility (v1.4.x) and full multiplayer (v1.5.0).
- Expand GPU and device compatibility
- Add full multiplayer support (v1.5.0)
Prebuilt binaries and JARs
Prebuilt binaries and JARs are located in the app/src/main/assets/bundles folder,
except for Box64 and GLFW, which are built alongside the Zomdroid APK.
All Zomdroid dependencies—except Box64 and GLFW—can be either:
- Built from the zomdroid-dependencies repository
(Mesa, LWJGL, Assimp, JNIWrapper, GL4ES, zomdroid-agent), or - Downloaded from official sources (FMOD, standard GNU/Linux libraries, JRE from PojavLauncherTeam, SQLite JDBC)
Supporting Development
This is an independent project. To help keep it going, financial contributions are welcome via Ko-Fi.
Feedback
Please report issues or suggest features via GitHub Issues
Credits & Third-Party Sources
Versions and licences for everything below are listed in NOTICE.
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OpenJDK (Android port by PojavLauncherTeam) - Used as the Java backend
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Box64 - Used as the emulation backend
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GL4ES - Used as the rendering backend
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Mesa - Used as the rendering backend (Zink, Freedreno Turnip driver)
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MobileGlues — the "astra" fork by constantinrarinca3-sketch (Willing-Upstairs-580 aka mepetz) - Used as a rendering backend (OpenGL on top of OpenGL ES)
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ByteBuddy - Used for java agent creation and runtime code generation
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ANTLR - Used for shader parsing and lexing
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GLFW - Library for OpenGL, OpenGL ES and Vulkan development on the desktop (required by Project Zomboid)
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LWJGL - Java game library (required by Project Zomboid)
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Assimp - Asset loading library (required by Project Zomboid)
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FMOD (proprietary) - Audio library (required by Project Zomboid)
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SQLite JDBC - Library for accessing and creating SQLite database files in Java (required by Project Zomboid)
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liblinkernsbypass - Library that provides access to the hidden linker namespace functionality on Android 9+
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Winlator, Termux, and PojavLauncher - Served as inspiration and guidance
