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Phoenix Wright: Ace Attorney Decompilation
PORTSNATIVE

Phoenix Wright: Ace Attorney Decompilation

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Phoenix Wright: Ace Attorney Decompilation

Phoenix Wright: Ace Attorney

OriginGame Boy Advance

TechnologyDecompilation and reconstruction in C/C++

Available forWindows, Linux, macOS

View official project

About the project

Phoenix Wright: Ace Attorney, lanzado en Japón como Gyakuten Saiban , es una novela visual para la consola Game Boy Advance de la saga Ace Attorney. Fue publicado y desarrollado por Capcom en Japón, Norteamérica y Europa, y publicado por Nintendo en Australia. Fue lanzado por primera vez en Japón en 2001 y posteriormente, en 2005, lanzado mundialmente para la Nintendo DS, añadiendo un episodio adicional que aprovecha la pantalla táctil y el micrófono de la Nintendo DS.

Official project information

Author's original READMEOpen on GitHub ↗

Gyakuten Saiban (Japan)

This is a decompilation of Gyakuten Saiban (Japan)

It builds the following ROMs:

  • pwaa1.gba sha1: 15C0E3389709BB275C42E99ED25212D09E49E361
  • pwaa1_rev1.gba sha1: D23B788C80732898C6CFE344A6811900EB060F23 [1]
  1. Slightly edited ROM because 8 bytes from the release version exist in rev1 and unless the game somehow reads these values it shouldn't matter

Gyakuten Saiban (Japan) Debug

There is a recreation of the debug build of this game available in the debug branch of this repository. It was built by doing matching decompilation of the partial debug menu code that exists in the demo for pwaa3. The rest of the debug menu code was pieced together from the 2005 and 2008 PC ports of this game respectively.

Setting up the repository

  • it is advised to use WSL for making this repository on Windows 10 but if you use Win 8.1 or older then i can't help unless we get a proper tutorial for this.

  • THIS README ASSUMES YOU HAVE EXPERIENCE WITH VARIOUS OTHER GBA DECOMPILATION REPOSITORIES AND A LINUX TERMINAL

  • Clone this repository and go into the root folder of it.

  • Then compile agbcc using the following command:

git clone https://github.com/luckytyphlosion/agbcc -b new_layout_with_libs
cd ./agbcc
make
make install prefix=../
make install-sdk prefix=../
  • Compile the tools by running make tools

  • You can then build GS1 using make in your linux/wsl terminal.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
Game Boy Advance
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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