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Duke Nukem 3D · Raze
PORTSNATIVE

Duke Nukem 3D · Raze

NATIVE PORTSHOOTER / ACTIONWINDOWSMACOSSTABLE

Duke Nukem 3D · Raze

Duke Nukem 3D

OriginMS-DOS

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, macOS

View official project

About the project

Duke Nukem 3D es un videojuego de disparos en primera persona en 3D, desarrollado y distribuido por 3D Realms en 1996. Es la continuación de dos videojuegos de plataformas anteriores, Duke Nukem y Duke Nukem II. Posee una expansión llamada Duke Nukem 3D: Atomic Edition.

3 versions of Duke Nukem 3D

You're viewing: Raze

Razegithub.com/ZDoom/Raze
Windows
macOS
Current
Duke Nukem 3D (JFDuke3D)github.com/jonof/jfduke3d
Windows
›
EDuke32eduke32.com
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

Welcome to Raze!

Continuous Integration

Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. It is also capable of playing Nam and WW2 GI.

The game modules are based on the following sources:

  • Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32.
  • Redneck Rampage: Nuke.YKT's reconstructed source available in the Rednukem Git repo.
  • Blood: NBlood.
  • Shadow Warrior: SWP and VoidSW.
  • Exhumed/Powerslave: PCExhumed, with some enhancements inspired by PowerslaveGDX.

ZDoom, GZDoom Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 and VoidSW Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019-2020 Nuke.YKT

PCExhumed source (c) 2019-2020 sirlemonhead, Nuke.YKT

BuildGDX (c) 2020

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Non-Build code is licensed under the GPL v2

https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

How to build Raze

To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.

macOS dependencies

Use ZMusic 1.1.14, matching the CI builds. For builds using the vcpkg toolchain, these options bundle the MoltenVK runtime and link OpenAL Soft for audio:

cmake -S . -B build \
  -DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake \
  -DMOLTENVK_VCPKG=ON -DOPENAL_SOFT_VCPKG=ON -DDYN_OPENAL=OFF
cmake --build build --parallel

The local vcpkg overlay downloads the official MoltenVK 1.4.2 macOS binary, verifies its checksum, and bundles it and its license in raze.app. It supports Apple Silicon and Intel Macs running macOS 12 or newer. Vulkan must remain enabled (HAVE_VULKAN=ON, the default). The MoltenVK option is off by default; builds without it can still use an externally installed Vulkan runtime.

Resources

  • https://raze.zdoom.org/ - Home Page
  • https://forum.zdoom.org/viewforum.php?f=351 - Forum
  • https://raze.zdoom.org/wiki/ - Wiki
  • https://dsc.gg/zdoom - Discord Server
  • https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
Stable
Original platform
MS-DOS
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Feb 22, 2025

Target platforms 2

Windows
macOS
View on GitHub
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