Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Hitman: Codename 47 (ReHitman)
PORTSNATIVE

Hitman: Codename 47 (ReHitman)

NATIVE PORTSHOOTER / ACTIONWINDOWSBETA

Hitman: Codename 47 (ReHitman)

Hitman: Codename 47

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Hitman: Codename 47, nombrado en español como Hitman: Código 47 es un videojuego de disparos en tercera persona creado por la compañía IO Interactive y publicado por Eidos Interactive en 2000. Es el primer videojuego de la saga Hitman. Como en todos los juegos de la saga, el personaje principal es el Agente 47, un sicario que trabaja para la ICA.

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"> <img width="400" height="400" src=".github/logo.png"> </p>

Build status

What is ReHitman?

ReHitman is an attempt to reverse the executable of "Hitman: Blood Money".

The final goal of the project is to develop a multiplayer similar to Mafia 2's Mutli-player.

Game Build Information.

This project is built for the last build of Hitman Blood Money that IO Interactive released.

Executable String:

blood-build3-20060616-26123

Install

  1. Download the latest release
  2. Unpack NVCPL.dll & ReHitman.dll into the game folder
  3. Launch HitmanBloodMoney.exe

FAQ

  • Wiki.

Current Project Goals.

  • Create an open source SDK for the Glacier 1 Engine
  • Reverse the rendering API
  • Implement ImGUI backend over Glacier renderer wrapper (ZWintelRendererD3D)
  • Reverse the input API (mouse, keyboard)
  • Reverse the GUI API
  • Reverse the scene format
  • Create a toolset for Hitman Blood Money

Credits

  • DronCode
  • crabovwik
  • Daniel Hunter
  • Notexe

Contact Information.

The team can be contacted in the Project's issue tracker or via Discord (any questions, ideas, etc).

<a href="https://discord.gg/V5grGRw"> <img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /> </a>
Read official guide
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Feb 21, 2021

Target platforms 1

Windows
View on GitHub
Advertisement